Runs perfectly, is faithful (in my eye), superior to the unofficial source ports, and enhances the original visuals with things like ambient occlusion and voxels. ONLY complaint is some weird behaviour when jumping on top of voxel objects eg. fences and gravestones, which makes getting an early secret a bit tricky.
4 stars is for DFII. MotS is 2 stars. Dark Forces II: PROS + Large, varied levels with lots of verticality + Good soundtrack + Interesting weapons + FMV cutscenes that are so bad they're good CONS - Frustratingly unreliable lightsaber, but it is satisfying if you manage to clear a room unscathed Mysteries of the Sith: PROS + Updated engine with coloured lighting + New weapons including a sniper + Explores more of the Extended Universe CONS - Confusing level design that gets worse as the game progresses, with the paths forward being extremely obscure at times - Second half of the game is full of cheap enemies that can kill you in 1-2 hits - The Sith have nothing to do with the story until the final 3 levels of the game - Kyle has a different voice actor, cutscenes are pre-rendered in-engine cinematics
Where do I even start? I had to really force myself to finish this one. Of course I loved Shadows of the Templar. I liked Smoking Mirror too, though it had its problems, and same goes for Sleeping Dragon. This was just terrible on so many levels. They tried to reintroduce a point-and-click control scheme... which makes me want to throw my mouse at the wall because the camera keeps moving, causing you to constantly re-adjust while George is moving. During the first 5 minutes I got stuck on a stairway too which is always fun. You can't skip dialogue, which only serves to frustrate when it doesn't tell you what topics you've already talked about. The soundtrack was completely forgettable. The biggest sins of all are that: 1. None of the characters were memorable or interesting, sans Brother Mark. In fact most of them were downright annoying (including Nico!). Even George wasn't his usual self. 2. The plot barely tries to be interesting, the ending is an anticlimax. What was it about again? I don't remember. 3. Puzzles require absurd levels of extrapolation, are out of context, illogical and unintuitive. Get your walkthrough out if for some reason you still want to play this one. Bottom line: This is the most soul-less installment yet. If it wasn't Broken Sword I wouldn't have finished it and would have given it 1 star instead.