

Buy Worms Armageddon instead. You will lose the Wormpot options (which is a shame as some of them are really cool) but you will get a game that - unlike this - works perfectly straight out of the box (tested on W10 64bit). Problems I encountered with WWPR: White boxes in menu (not gamebraking but definitely annoying and makes pretty bad first impression for a game that's supposed to be specifically optimized for modern systems), noticably lower framerate than WA at the same resolution, less options, virtually non existent on-line community - and what totally kills this release for me is the fact that REPLAYS DON'T WORK! They just won't trigger, no matter if you kill your enemy's entire team in one shot or you just finished his last worm, you will NEVER hear the signature applause and you will NEVER get the satisfaction of rewatching your perfectly executed plan, which makes the game much less enjoyable for me. I even reported this bug to Team 17 about 2 years ago, they replied, promising that they will look into it - but obviously, they never did, showing they just don't care...

I felt like trying something different (I don't usually like horror movies or games) but quit and uninstalled after an hour due to boredom and frustration. I couldn't connect with the main protagonist (the way she tells her story just didn't make me feel much and her yelling was just getting annoying) and I hated that it felt like a walking simulator in seemingly open world that is in fact a set of narrow corridors full of invisible walls and I spent most of my time figuring out where can I actually go without running into a barrier that doesn't make any sense except that the developers don't want you to go there. Made it to a first monster and didn't enjoy the encounter (or the prospect that I was probably supposed to just run away from it, hoping that I'll miraculously avoid the omnipresent invisible walls long enough for it to let me be). Died twice and that was it for me. I'm fully aware of the fact that I've probably only just got through the intro but I can already tell I wouldn't enjoy the rest of this. Sorry.

PROS: - Ideal for testing the strength of your build - A good way to scratch the monster slaying itch if you just want to have a short Grim Dawn session - Easy way to farm experience, powerful items or even devotion points! CONS: - Doing a lot of Crucible runs while still playing the main game can make you kind of overpowered. Especially the ability to buy Devotion points (using the points achieved by victories in Crucible, called Tributes) feels little cheesy as it takes lot of time and exploration to get them in the main story but you can get one in less than half an hour in Crucible. And it's very hard to resist the temptation and not buy any. (You can spend the Tributes on temporary upgrades for your next Crucible run or restarting at checkpoints - but why would you do that when you can get the precious stars instead? :D ) Also, you can level up and improve your gear really fast in Crucible - another way of possibly making the main game little too easy for you afterwards. Then again, this might be an adventage for some, as you can basically separate short intense Crucible battles and consequently pretty relaxed main game exploration. In any case, it's great to have these options!
It's very short (about 1 hour) but the charm is there, despite the lack of actual gameplay (on every screen you just need to figure out which spots to click on and in what order). Buy it on sale and treat it as a short intro to (absolutely magnificent) Samorost 3 and you won't be disappointed :) P.S.: To enlarge the game window to fullscreen just click with your right mouse button and choose "Show All" - you need to do it repeatedly (about 10 times in total) which is little annoying but it was not a big deal for me.

This is hands down the best "Commandos" game so far. It has vivid art style, great sound design (it's one thing to execute a nice backstab but it's so much better when it's accompanied by a punchy sound of the blade going through flesh along with the desperate grunt of your enemy), perfectly fitting atmospheric soundtrack and the voice acting (I played it in english) was just fine, definitely able to make you connect with your heroes (I don't know about you, but I never cared as much for my green berret guy from Commandos as I did for Yuki :) ). The dialogue may have been little cheesy sometimes but never to the point of cringe, and overal I enjoyed the interactions between my characters and the storyline. And then there's the Shadow Mode! It allows you to assign one action to each of your characters and then execute them all with a press of a single button - and there's nothing as satisfying as watching a meticulously planned attack on multiple enemies work out perfectly! Or maybe not - because one of your characters messed up and it's time to hit the Quickload button - no big deal - you'll be doing that a lot (I finished most of the missions with 100+ saves/loads - fortunatelly the quickload usually only takes a moment). Yes, this game is hard. But it's exactly that challenge, the feeling of overcoming seemingly impossible odds that makes completing every mission so rewarding. And most of the time it really is just your timing or trying something stupid that makes you mess up multiple times at the same spot. So, where's the speck of frustration that I mentioned in the title? Well, sometimes (fortunatelly quite rarely) you'll be required to execute a series of precise and time-critical actions while fighting a little with controls and the camera. Also one thing that annoyed me a bit (especially in the last mission) is that your characters can climb/jump only at certain spots and at times it seemed rather arbitrary. Still, a great game with a huge replay value!

It really is hard to like Rufus. But I think people who berate the whole game because of him, expressing their utter disgust with his character, missed one simple fact - this is not a serious adventure game. And everything (including the main protagonist's douchery) being blown out of proportion is just part of its being an interactive cartoon. So personally I find it rather unfair to give Deponia a bad rating mostly because you didn't like Rufus - I mean, you were not supposed to like him in the first place. His being an egotistical deluded jerk is just part of the comedy. Admittedly, the humor of this game may not be everyone's cup of tea - I personally found it ok - nothing extra amusing but it didn't get too cringy either. And I even laughed out loud a couple of times, even though my expression throughout most of the game was but a light smirk. Anyway, the story, while not super engaging either, managed to keep my attention until the end. This was in big part thanks to unique art style that just makes you want to explore all the locations and very good music that further emphasizes the game's mood. Also, I don't know why so many people complain about this game being frustratingly difficult or the puzzles being too illogical - I don't share that opinion. I was able to finish Deponia within a few days and even though I did use a walkthrough occasionally (I'm just too old to keep grinding when I get stuck for too long), it was something between 5-10 cases in total - mostly something I just overlooked and it never felt like "What? That doesn't make any sense." The game actually gives you hints on most of the harder puzzles, either through dialogue with NPCs or through Rufus' comments (usually when you're getting on to something but you're using the wrong item in the right place) so I really think with a little bit of patience you can figure most of them yourself even if you're not a hardcore puzzle gamer (I'm not). For me, this was a decent adventure game.

Hocus Pocus was one of the very first truly memorable games I've ever played. And buying it more than 20 years later (all 4 episodes at last), it's still a lot of fun! The levels are short enough, allowing for a casual run that won't suck you in for hours and there's still just enough challenge to keep you entertained (finishing every level with 100 % treasure and within time limit is perfectly possible, if you're willing to play most levels at least twice). And I think the art style is still really charming. A few music tracks become little annoying after a while and some levels have a parts that are kind of hard on eyes, but fortunatelly, most of the soundtrack is just great - really setting the mood - and the level design is also well done, with some really beautiful paralax backgrounds. The controls may feel little weird at first but when you get used to it it becomes very natural and the game pace actually benefits from it. Dodging and outrunning projectiles works perfectly and is a lot of fun. I also like that this game doesn't take itself too seriously and there are some pretty funny bits in the story. All in all, this is a classic, well designed and executed platformer, perfect for casual fun.

This is hands down one of the best games ever. The music, the atmosphere, the choices you have to make... Just download Open X-COM (community made open-source port that runs flawlessly on modern systems and adds tons of options and moddability) + Final Mod Pack and you're in for a real treat. Just don't expect this to be a walk in a park - this games is HARD and takes time to learn. But that's actually one of the reasons why it's so rewarding to beat :)

I love the art style but I gave up playing (read: trying to play) the game quite quickly. There's very little logic and explanation to why (or how) you need to click/interact with objects - and even worse, often (especially when navigating your bug) you need to keep clicking the same spot before the desired action happens. Then you get stuck in a middle of a "puzzle" that has so bad mechanics you can't tell if nothing happens (after 5 minutes of clicking on every possible "active" object) because you're missing something or because the game sort of crashed (the latter option looking more likely since you can't even quit at that moment without Task Manager!). I'm sorry but I feel too old for this. If you want a brilliant exploration game set into quirky, colorful, unique setting, minus the frustration, just play Botanicula instead... Morphopolis could have been a really nice relaxing game - unfortunatelly, due to terrible programming, it just isn't. What a shame.

Being a huge fan of the original UFO: Enemy Unknown, having finished it a couple of times (still worth playing today, btw - especially thanks to the Open XCom open source version which runs flawlessly on modern systems and allows you to enhance the experience with countless community made mods!), I was really excited to find out there's a modern remake, building upon the game mechanics of the original, trying to balance the changes just right so that it improves the experience while still staying faithful to its predecessor. And upon finishing the game (Enemy Uknown, I haven't played the expansion yet), I'm happy to say that's exactly what the new XCOM does! True, there is a couple annoyances for UFO veterans (not being able to target mind controlled aliens or the - still desctructible - environment directly comes to mind first) but apart from that, it's all there - the atmosphere, the looming threat, the fear during the tactical missions, where you need to plan each step carefully - even though I have to admit it's not nearly as hard as the original UFO (no psi attacks without line-of-sight, aliens never attack you first until you come close enough - meaning no more being killed by a plasma burst out of the dark, without even knowing what killed you) - but it's probably for the best, as the original tended to be truly merciless and frustrating sometimes for these very reasons. Also, the base construction, research, engineering - all there and mostly improved (if rather simplified sometimes). And I really enjoyed the third person action camera during missions - it really adds to the immersion (even though sometimes it doesn't work as intended and you end up seeing a nearby wall instead of the action behind it - fortunatelly these occasions are quite rare and thus tolerable). The final mission felt little underwhelming and surprisingly easy though... Still, this is a great tactical game and a dignified tribute to the original, with a lot of replay value! Just get it.