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Kingdoms and Castles

Overly simple and lacking depth

If I could give this game 2.5 stars I would, but 2 is all I could offer. On the surface the game is a fun and fresh take on a classic defensive city builder, but that's kind of where it stops. The game lacks any real depth to it. Build a wall around your city and you're pretty much done. The hardest thing about it is getting enough stone and wood to do so and the heavy handedness of the developers giving such a high resource cost is a blatant attempt at extending gameplay. Vikings come and beat up your city, sometimes bringing ogres, and you can have a small army (as of this point I've yet to figure out exactly what the critera for a solider is because sometimes I get them right away, sometimes I don't get any for a while), but by and large you rely on your walls and wall archers to kill things. Dragons will show up and occasionally try to burn your town down, but between well placement and the lack of any real threat shown by the dragon, you'll have no much to worry about with the exception of a building or two burning down. I lost my main grain silo and was still able to recover without much lost. The potential in this game is obvious, but without any depth given, the lack of diverse buildings, the inability to have a large map and build multiple cities, trade with said cities or NPC's, more disasters, or have an economy that relies on Part A connecting to Part B connecting to Part C in order to make the whole city function leaves the player with no real challenge (Yes, you can mind stone and iron without a blacksmith for tools). In closing the game is fun for a few hours and may make you come back at some point for more, but once you have your city (with no real incentive to grow it past however far you want), the game loses luster and lacks any desire to replay it. If you see it on sale, grab it, but otherwise your money may be best put elsewhere. Meh.

92 gamers found this review helpful