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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
FTL: Advanced Edition

A masterpiece of a game

I've sunken many hours into this game. Managed to finish it with all 30 ships. Could still get many more hours, but there are other games to play. :) The game is a rogue-like set in space. After stealing plans for Rebellion new battle station, you rush to the home sector of Galactic Federation to thwart rebels' plans. You go sector by sector, always having rebels on your tail. In each sector you jump from waypoint to waypoint. At almost each one something happens. You meet a merchant, an enemy to ight or have to deal with cosmic spiders. You have to leave the sector, before the rebel fleet catches up to you. Combat is very tactical, especially in later sectors. You have to constantly think on what weapons to use and which parts of the enemy ship to attack. At the same time, you have to be wary of what's going on on your ship. Is it on fire? Have you been boarded? Is every system functioning as it should? To beat it, you have to build your ship the right way from the beginning. You have to think which weapons to buy, which to leave, if you need drones or teleport, do you need cloak. You play with the cards that you're dealt, but every decision is an important one. It's most important at higher difficulty levels, where resources are scarce and enemies tougher. Every scrap spent counts. Difficulty is not lowa, especially over the first several playthroughs. However once you get how it all works, you'll have a much better time. RNG is high here, but you can mitigate it in several ways. After some games you'll be able to win consistently most of the time. You have to learn what to expect in which sector (which are controlled by different races and factions), what events you may encounter and what you need to defeat the last boss. I highly recommend playing this one, although I realise that it's unique in many ways and may not fit everyone. Easiest 5 stars.

5 gamers found this review helpful
Batman™: Arkham Knight Premium Edition

Flawed ending to an overall good trilogy

I've played both Asylum and City before. Enjoyed them both. In both of those games I've done the main story and most of the side quests (couldn't get myself to get all the riddler puzzles). To me Arkham Knight has some serious flaws. 1. Batmobile/tank parts could be left out entirely. They are tedious and annoying. Controlling this piece of garbage is a challenge in and of itself. It even has stealth sections, which are very irritating. i could see this game being rid of them and still being enjoyable. I found myself avoiding batmobile as much as I could. 2. Controls are as unintuitive as they can be. I was playing with a controller. No buttons, except for hit and counter, are placed in a logical place. Fighting, when you have to constantly switch between taser, hook, batarang and other stuff is incredibly bad. Memorizing all the combinations you basically have to use is really hard. After 12 hours of playing through main story, even at the end, it all seemed wonky. 3. As for performance, it's not that bad. I got some frame drops during batmobile sections, but other than that it was ok. Arkham Knight has a great story, which kept me playing it. It's interesting, keeps you on your toes and has enough plot twists to get you going. I couldn't get myself to do any side quests though, as controls and batmobile sections made this game a nuissance. It's also terrible, that the game's ending is locked untill you do like 7 full sidequests. Who thought of that? Overall the game is ok, but I highly recommend using a mod, which lets you one-shoot enemies in tank sections. It will make the game so much pleasant. Not sure if you can do anything with terrible controlls though...

13 gamers found this review helpful