The game is fantastic, but damn it's buggy, look at it wrong and it will start disintegrating before your eyes. Thankfuly I run into very few game breaking bugs and for the most part they were limited to visual glitches and general annoyances. Keymaping in general seems poorly thought out, C (crouch) also skips dialogue, R (reload) also equips a weapon that is on the ground, F (interact) also selects dialogue so good luck trying to interact with something where there's either an NPC you can talk to close by or already talking with someone. Controller support is busted making it nigh impossible to play the game with a controller right now. There is no real police system, they just spawn on you and if you move 50meters they forget you ever existed. General crowd/pedestrian/driver AI is dumb as a sack of bricks. (combat AI is servicable) There is also a bunch of missed oportunities/odd decisions such as no transmog system. Braindancing seems to be limited to missions where they had said there were BDs you could try out recreationaly (maybe I haven't found out how to use them even after finishing the game) And performance... it's just pretty bad, even without using Raytracing this game will slap around even high end PCs. Not sure how much they can do for this one but here's hoping. Now for the good stuff! After The Witcher series and this CDPR have established themselves as a studio that makes believable worlds, good stories and excellent characters and I think they went beyond that this time. Even at medium settings it looks phenomenal, it's one of the few games where I would find myself stopping and looking around, taking in the view. The vericality of the city is something that I don't think has been done before this well. Final notes: With (honestly) a lot of work this can be a 10/10 game. Hopefuly in a year or two it will be the masterpiece it deserves to be. If you haven't been following this game for 7 years like I have, you might want to wait a few months.