Like Fallout is a game that depicts sci-fi as if it were created through the lens of someone living in the 1950s, Cyberpunk is a game that envisions a dystopian future from the perspective of the 1980s. The cyberpunk genre took root in the 1980s and the themes present in this game are very much honest to the genre. Growing up in Los Angeles in the 1980s I find the tropes, motifs and depictions of groups (gangs, corporations etc) accurately recreates a cyberpunk universe that is true to the origins of the genre. Kudos to CDPR for staying true to the setting as they did with the Witcher. I compare Cyberpunk to Witcher 3 and furthermore Cyberpunk is not Skyrim, or GTA. Night City is Novigrad, but bigger, and obviously with a trashy/edgy/sci-fi vibe. My largest criticism, however, is that I found the characters in the witcher series more likable. And to say that playing Geralt is far more entertaining and fun than playing V is an understatement. In truth, CDPR created an amazing game world with a lot of depth, and potential for future expansion and modding. While I have heard many criticisms about facade-ish NPCs I wonder how this is any different than a Witcher style game. And while the only personality I can play is V, there is A LOT of customization regarding the type of class you can play and how you approach missions. Fighter builds, stealth builds, mage builds etc, and to me that is the essence of roleplaying (old schoold DnD PnP..) Lastly, I did want to comment on bugs. Companies need to release products and fix fast. Talking of delays and crunch is gaming media discussing an industry they simply do not undertand. The complexities of deploying are beyond the medias understanding and will not be solved with simplistic solutions. While Cyberpunk has bugs, it goes with the RPG genre, and I don't remember the last time a complex evolutionary RPG was released without a lot of bugs (New Vegas, Daggerfall, Arcanum...)