The first level repeats the optional tutorial in telling you how to do everything. And units consistently bug out and just disappear making it impossible to get through the first level as you have no way to defend yourself from the horribly implemented ambush attack. I'll try to get through the level again, if not I may see if I can refund this.
And story-wise wise I do. However, the controls are utter garbage. You can't use the mouse, in a made-for-mouse genre of game, what? Many menus are unuseable, not everything is clear what you are doing, it's just a mess. In a game where consequences are supposed to happen depending on what you do, it would be nice to know what you are doing when you do it. There is quite a bit of do something then roll back the save because you had no idea what the selectable did. The animations on the more animal characters are sometimes worse than puppets. Some of the dialogue options that look like they are supposed to be humorous are actually quite literal, I picked an option I thought was to joke with a lady by saying I don't like myself either, no, it's quite literal. In conclusion, This had a lot of potential, the story is interesting and I want to see where things go, but it's going to be a slog though poor gameplay to see it though. This would have been better implemented as a straight-up non-interactive animation in my opinion rather than some cobbled-together mish-mash of a 3D exploration game and a Telltale story game.
But the recent update ruined that. Storage managment became a major pain and sucks all the fun out of it, not to mention adding diffuculty that shouldn' tbe there. Storage buildings now only accept one product it seems, So you have to have a warehouse for each good, which is going to lead to warehouse spam not to mention the pain of mangaging each one, instead of where it was the beavers would just take the products to where ever. I'm not interested in such micromanagement.
This game blocks everything from the OS. Won't allow alt tabbing, won't even allow task manager up. Windows+D brings the desktop up for a moment before the game takes over again and demands you to shut down, same with task manager. It's one thing to play nicely, I've seen games which just break when it loses window focus, it's another to do work arounds to block the OS and and force the game to be in charge.