Impossible creatures review Playing the tutorial , since I was a bit put off by the unfamiliar bizarre appearances of the combined animals, was to keep them recognizable and set The Army Builder to create stock animals. So during the final battle of the tutorial it was stock animals versus the abominations of the enemy. In Player vs Computer mode noticed no access to the Army Builder, players in this mode use prebuilt armies which are 9 creatures already combined so it goes like this: —build workers to gather a needed resource and build buildings —build creatures from the prebuilt army —Research to unlock higher tier creatures from prebuilt army, improve creatures and workers, unlock buildings Take army creatures and trash enemy base to win. Also, the player can PAUSE the game and GIVE ORDERS which execute once unpaused, useful for special abilities of some creatures . a SPEED ADJUST, a slower or faster paced game . The campaign is potentially more interesting as it allow access to the Army Builder on the active map but one accesses different creatures according to the mission and its constraints. In skirmish there are far more Maps available especially w/ mods. The player uses pre-built armies or can create their own armies using the Army Builder . Done this way, all animals in the game has are available for combining into yet other creatures. That army of nine can be saved and added to the prebuilt armies to use in the player VS computer / multiplayer modes. Apparently the allure here is to design varied creature armies and then pit them against each other choosing the “custom armies” function when assembling teams on the maps. If you ever wanted to know whether or not if a condor supported coyote army can beat skunks and porcupines, yes, you can use the Army Builder and play out such a battle on the maps. A solid game runs well on my machine which is Windows 8.1 Boot Camp Mac. 5 Stars
Cannot really add much to the other reviewers here except to add: Been playing this recently but with a graphics mod Warlords 2 in THREE 1.0--Warlords 2 Style Units/Heroes for Warlords 3, link on Warlorders dot com under forum title Warlords 2 Style Units/Heroes for Warlords 3. It does not change anything about the game, just changes the top down units view to something that resembles Warlords II style units(game also here on GOG). Bought this back in the day but shelved it because I detested the top down unit graphics making them MUCH harder to recognize and relate to but have been playing it with the mod and am happy with this game. With the exception of the scope compared to Warlords II Deluxe, (one is stuck in the medieval era due to the work it would take to rework it) but what a fine medieval era it is. There are some improvements this version has over Warlords II Deluxe, most noticeable to me at least is hitting the "escape " key to deselect a unit and the map stays focused on where I am currently looking rather than jumping back across the map to the unit I just deselected.
Been on a Warlords kick recently, just prior to the GOG release. The Deluxe 2 version the old Macs never got (Warlords II only) and working in the DOSBOX just fine (including MAC) and I played many wonderful games, though I admit, I like editing the army and city Icons which can be done in a paint program such as Photoshop, Gimp or paint.net. FUN. If one just wants to conquer without a whole lot of city developing or tactical unit management, with lots of varied units across time on different battlefields with the ability to design one's own armies, maps and even worlds, Warlords II Deluxe is a good game to get. (FYI Warlords 1 DOS version is keyboard driven, the Old Mac version was more like Warlords 2 with the mouse. The Warlords I map is available in the release in Warlords II Deluxe with all its features including mouse control making Warlords I release more of a historical curiosity, but it includes a description of the original warring sides and their motivation.)