

It's a pirate RPG in the carribean that goes into a huuuuuge range of genres, and has alot of strange things that can happen to your character throughout the course of a game (like getting marooned on an island by your crew, or sacking enemy ships under a privateer's license for the British). I played it as a tween and it was the best. Look, it's been like a decade since I played this jem and I feel inclined to write a review just from seeing the title. If your a strategy gamer and never played it, it's probably worth AT LEAST hours of fun nowadays.

Never played a homeworld game until now. Excellent, Excellent Excellent. Best Artwork and Storyline for a game that I've played in a long time (not often nowadays I want to play a game's single player campaign just to find out what happens in the story) The first levels where the three-dimensionless of the battles gets introduced are like 'huh this is amazing, I bet this game is gonna get pretty tactical." But how far could that really go? Especially for an older game? And then you take on the first fleet and you realize that it's true what they say - they just don't make them RTS games like they used'ta. Absolute mayhem. And challenging gameplay. Basically, it's Ender's Game.

This game. It is a brutal survival simulator 'experiment,' and is super raw in terms of today's very fluffy game experience standards. I've played the demo for maybe 5hrs and just bought the game for 20 during the sale, it seems well worth it by this point. If final fantasy as an RPG is Windows, then Kenshi as an RPG is Linux. Feels like the game that Planesacpe: Torment's developers would dream about playing. Also, it feels more like your using developer tools than most games, able to manipulate the camera so much in these huge vast landscapes, which I appreciate. The player, for all intensive purposes, becomes the director of their own apocalypse film. Oh, and it's a brutal as hell movie, to be sure. Definitely a game for those wanting a different take on the wasteland then other franchises have been delivering, a more hardcore experience. The game is super gritty. My first character lasted a good few weeks before being bled out on the sands, pecked to death by mutant bird-creatures. This was while fleeing slavers with my friend, heading through the countryside. My friend could have gotten away, but I had him be a hero, double back to try and draw the birds off. He got eaten alive. No room for sympathy in the wastes. Second character (because my first one DIED, and fast) saw an ally becoming crippled from a (series of) fights, and we had no splints, and were in the middle of nowheres. You can still crawl when crippled. My other character could walk. Do I leave them to crawl, or carry them? I ended up carrying the wounded ally and all the goods we collected night and day, and through this my character's strength and athletics became amazingly high - so high that when a gang of bandits tried to ambush us and he dropped everything (including his friend) and ran, the bandits couldn't catch a thing. Just another day in the wasteland. I would highly recommend playing the demo, to get a feel for the game style, since it's quite...unique.

Played this as a kid, always loved star wars. Wanted to replay it now in 2020 - I gotta say, it really sucked me back in, played through the the whole thing, loved the content, has great writing, great voice acting and for any star wars fans this is a must-have that expands on the source material into earlier eras that are largely unfamiliar for the films (currently). One of the better (if not best) Star Wars games out there. Plus there's a sequel.

It's a good game, really. It's simple, composed of a town section where you buy and equip a band of characters (and take care of them when they have problems). You can choose to do this and that with your people, and have various concerns to think of when venturing in, that usually come down to 'yes I can dungeon' and 'no, I need a day or two.' When you are ready you choose four of them to venture into a dungeon for various reasons and do battle with the baddies within. If you like the look of the artwork, I'd say that would be the main reason to get this game - It's a very nice style. And if you like stat-based games, this game will satisfy your meticulous need to build the ultimate party of four, chosen from a good number of choices. The game does suffer from the 'phone game' syndrome, in that it's built for a phone UI, meaning there's little outside of point-and-click and scrolling, so don't expect miracles (although sometimes the enemies will perform miracles and all your people will die, a'la the darkest dungeon where terrible things happen) It's worth a laugh and a swing of the sword. While writing this it's discounted to under $10. I believe this to be a very fair price. One last thing: be prepared to hear "confidence surges as the enemy crumbles" eighteen billion times.

Best ever, just like everybody else says. I've only played it a handful of times on other people's systems, and it destroyed ever other game i've ever palyed. I lost every time and still loved it because I learned so much each time. RTS games streamlined alot after this game developed, especially with the 2nd game. It is a personal belief that this developed in response to RTS games 'getting away' from mainstream audiences, who had trouble with retention and being able to involve themselves in the game enough to play well (b/c playing this game badly is really brutal against people who know the game well, and there's still a large player base for online play) BUY IT. Insist upon RTS games being like this. Push the market to make more RTS games like this.

This is a great game, even many years after it's release. It's the strategy game you've been looking for. Medieval tactics strategy game with bloody battles of a couple hundred units going head to head, with you right in the thick of the fighting. Cavalry, Archers and Melee units will litter the battlefields on plains, mountain slopes, deserts, and in sieges and village fights. Battles against bandits, looters, enemy kingdoms, raiders, deserters, and more. User interface is very simplistic and can be challenging to figure out how to play. Don't hesitate to look up some how-to videos, and setting up custom controls for yourself(all done super easy through in-game menus). Fighting well and not getting destroyed at first can be tough, so there's that (it's all about the timing!), but I found it awesome just for the stories I got out of it (Captured a castle in a siege as a mercenary working with a local kingdom, got wiped out by the enemy counter attack and taken captive, ended up in the desert markets, escaped, gathered local villagers, raided a raider camp and stole their horses, rode off and had merry adventures). The game feels very realistic in it's medieval world setup, and has an EXCELLENT economy. Gets better the more you play as you win battles, gain fame, get better gear, rally more allies, and find out what weapons and tactics best suit your play style. This is a game that has alot of features, many of them not directly apparent or available from the get-go. The game A.I. is good enough that one slip up and you will taste the bitter sting of defeat! A ton of exciting times to be had here.