A very realistic simulation-type game. You will need to wash yourself, or else your clothes will get soiled. Quite challenging, especially at the start. Graphics are killer. Choice of action is high. The nights are SUPER dark. Combat is definitely the game's achilles heal, especially with newer games coming out with revolutionary fighting mechanics. That being said, I find that if you forget about how they 'expect' you to approach combat and instead approach it with the idea of exploiting everything you can to stay alive, it can become very rewarding. Usually fights will be one vs. 3-5 guys or more. Some story missions see larger battles, but on average you will be outnumbered and will have to fight hard & dirty to avoid being laid out flat. It's a bit like skyrim with the leveling system (everything you do in-game builds your skill in that area) Story for how far I played is interesting. The map is huge and the locations are detailed and realistic. As a simulation game, it's a darn good one.
Finally picked this one up, been waiting to find out how it turned out. Now, years after release, i'd say it turned out well. It's got alot of action, and a whole lot of storytelling, in equal measure. Even if you have gripes, you will go away satisfied in one way or another. The action is really fun once you get the hang of the mechanics and start customizing your character to fit your playstyle. Lot of replayability there, and it all feels really smooth and stylish. The world is immersive to be sure, though not as reactive or next-gen revolutionary as it could be. The main story is definitely a solid 4/5. The cutscenes and voice acting are really really good, though some of the scenes are so long you'll be wondering if you bought a game or an interactive movie. This is most definitely a traditional role-playing experience, heavy with dialogue (with some dialogue choices) where you play as a specific person, destined to do a specific thing. This made the game feel cagey at points, as if there's no point to anything else but to do the main quest. The game does feel very basic in it's setup of how missions and the general gameplay are handled. You have 'main mission' and 'side quests/sub-side quests' mission lines that pop up and are offered up in different flavors. It all feels very familiar and straightforward, and I have had a ton of fun with it so far.
A fun carnage shooter - Feels doom/halo-ish in an 8-bit way, with some Into The Breach and XCOM tossed in. You've got some management aspects in between missions that provide just enough depth to keep things moving. During missions it's always you alone with your bag of tricks versus a host of enemies for one reason or another. Enemies are various, numerous, and lethal. Luckily, so are your methods for dispatching them. Ammunition doesn't grow on trees though, so expect the sticks and the bats if it comes down to it. At first I wasn't sure about this one, it felt a bit confusing and too hard, but then I started to understand how the enemy turns, running vs. walking vs sneaking, metabolism, crafting items and classes all correlate and it got really good. Plan your approach, stick to your strengths and watch those corners! This is a hard game, for sure - You can easily get put on ice in a heartbeat - threats from all sides come at you fast and plenty and sometimes it's just overwhelming. It's not always straightforward how the fight's will develop, and often you will have to improvise, sometimes in the extreme! Narrative seems cool and cohesive. I've played some hours into the game and I still get put down on the second story mission like it's nobody's business. Looking forward to getting some better gear. All in all, a top-tier arcade shooter. Thanks for the recommendation, Seth
Bridges the gap between oldschool specific role playing game and modern video game mechanics. Skyrim - an rpg - you CREATE the character Witcher 3 - a Role Playing Game - you play as Geralt of Rivia, the butcher of Blaviken, monster-hunting pariah and investigator of all things nefariously magic.
A true 'Role-Playing' experience. You play as a very specific character, and the story is a long-running adventure that's had some tales already play out - this game drops you right into things. If, like I was, you aren't familiar with the backstory, your going to be confused, but it actually plays to the gaming experience, since it's all fresh and exciting - branching storylines like crazy. Choices can lead to serious consequences. Combat system is finesse-based, usually fighting groups or single enemies with a range of magic powers and potions/poisons. An acquired taste to be sure. Dark, horrific olde european fairytale setting (the DLC region is like a gigantic fantasy brittania valley). Also, the gaming experience can be kinda...'raw.' As in, it plays like a pc rpg and not like gta. It's a beautiful tale nonetheless. Definitely worth playing at least once.
Game's great, but when I first started it up, everything was kind of 'lagging,' especially in the battles. I thought it was broken, but it's actually just because the system is old. Go figure. I needed a mod to make it work right on this gen's computers. There's a couple that i saw people talking about in forums, but the one that worked for me was stracciatella - https://ja2-stracciatella.github.io/ - this one is the closest to the vanilla experience, while other mods change things a bunch. Install is pretty straightforward. After that it worked fine with no stuttering. In terms of the game: I had never heard of jagged alliance until recently, it's kind of like a strategy game crossed with the sims lite, since your people need sleep and have stamina, have relations with other mercs, and alot more. Think Xcom, but instead of aliens, your battling corrupt gangsters. It's freaking excellent, brutal, hilarious and action-packed all in one. I guess the reason most games don't go for this level of design is because it's got a bit of a steep learning curve, and some of the systems are a bit complicated. Still, this only adds to the game. Definitely worth a few bucks.
There's a demo of the game on the official website that's SUPER long, and super free. If your curious about getting into the game, just head on over there and try it first. You can get like 16-24 hours out of the demo alone easy. Be warned, this game is virtual crack once you figure out how to do stuff. And it also runs really smooth, even on tinderbox computers.
[A solid 3.8] In a nutshell, this upgrade adds a whole wing to the game that makes societies more specific, and more needy in terms of the things they want. Sometimes that works really well, and sometimes it's a flop. The interface is kind of strange for the ideologies, and can change the game alot. But it's definitely still the same game. The upgrade is definitely made for long-term invested players that want to add more immersion to their games. If your really into rimworld and want to add some events and new objects then it's a good buy. You'll get alot of fun out of it, and your games will be more unique. As someone who LOVES Vanilla Rimworld and paid $30 for it years ago, I find that paying over half of that for an update is kind of a slap in the face, since it's not a new game, and it's not like it's overflowing with content. It's overflowing with add-on. Granted, it's good add-on, but it's not rimworld 2. The things I like most about it are the add-ons that don't have to do with the ideologies, like the new mechanoids and world map camps, mini faction bases you can raid for resources. I love this, since I love the travelling mechanics in rimworld. Also, some of the ideologies are really fun to play, but there can end up being so much going on (especially if you have a base with multiple religions, that happens pretty often) that the micromanagement becomes really tedious. It's hit or miss here. Sometimes, you get a really good setup and get really invested, while other times you'll be pulling your hair out from a moment of slog. Here's some base examples: A diplomatic trader's union that enjoys freedom-of-thought and worships advanced technologies, particularly light machine guns A badass raider gang that 'has to raid,' otherwise they get unhappy. They like to wear bowler hats into battle A rough-living tribe that worships trees. If you cut down a tree, they'll freak out. They enjoy sleeping outside and get a mood boost when near forests
Not a type of game you see very often nowadays. It's complex and simple at the same time. It all takes place through a main set of menus where you coordinate your efforts, and then after 'turns' (that are connected with the seasons), events take place related to the actions you perform each turn. Every season, you get 2 actions. Basically, you run a clan that's trying to settle this place called dragon pass, and you are the leader of your clan. You must explore, build your stockpiles, perform rituals to your clan's gods, and survive amongst the other residents of dragon pass (some which are real bruisers by the way). There's a huge amount of content hidden in this game. Get it, it's worth it whatever year it is.