

In this game every decision is taken rolling dice. The entire game is based on chance. The problem is that I am really getting the impression that chance in this game is rigged. I don't think all numbers have the same probability of occurring. I've been noticing that in the runs where the player is doing well, the AI will suddenly yank the chain and kill off your character. I've had characters taking 5 points of damage and dying (the maximum possible) in a single roll. My main issue with the game is that there are plenty of run-ending moments that you can do absolutely nothing about. If I loose the game it should be because of errors I could have predicted/anticipated, or at the very least contain. I shouldn't be losing due to something that was completely unpredictable and that I had zero chance of recovering from. This is a feeling that accompanies you the whole game, to the extent that when you are doing well it feels like you are just being lucky, rather than feeling like you are good at the game. If you want to base your game on chance, it should be more like XCOM. The player should be aware of the probabilities, should have multiple solutions available to a problem and the chance to contain some of his/her mistakes.