

Word of advice: Don't buy this until AFTER you play and finish Hollow Knight. My initial review of the game (made shortly after I got to play it) went on about how similar it was to Hollow Knight, and how this might ultimately end up dissappointing some people. I was very wrong. I'm in act 3 at the time of writing, and had some time to get used to the way Hornet plays. She's nothing like the little guy of the 1st game, and I think a big source of frustration - initially - was in the expectation that she would more or less be similar. Silksong is intentionally more difficult than the previous game. Many enemies have more quirks, or move more erratically, and you must learn to user Hornet's mobility and tools to overcome them. Hollow Knight, by comparison, was much simpler. As for the bosses: if the enemies try to ease you into playing Hornet, the Bosses will *force* you to learn her. You will die a lot to them, but as you learn to control your character, how to use the appropriate tools, how to move and pogo and clash (much more important than in the previous game), boss fights will become much easier. There are lots of improvements in both art and music. Team Cherry had plenty of time to focus on the details, and this becomes very obvious when looking at the game. The environments are varied, they look pretty, and many of them have lots of moving parts. It's the first game I can compare to Rain World in terms of just how nice it is to look at. The music is also great. Each track has many variations that play depending on the area you're in, and like Hollow Knight, they just sounds great. Now: the "Frustrating" part. This game doesn't wait for you. You'll often reach areas that absolutely kick your ass, and it will often feel unfair or just unfun. Many people have already made fun of the vile Hunter's March area, or the evil Savage Beastfly. These things are filters, put in place to force you to learn how to handle Hornet. You'll bang your head against this wall a lot throughout the game, but every time you overcome one of these obstacles, you'll have a much better grasp on how to play the game and you'll be happier for it down the line... or you'll ragequit and swear you'll never play again. Either way, temper your expectations, and always assume you're a worse player than you actually are.

I've been playing this game for a good long while now (in spite of my playtime here) It's replayable, has great atmosphere and is pretty good fun. It takes a bit to learn how to handle derelicts without the motion sensor, to the point you can sometimes feel cheated when you don't roll it on a reset. Thankfully, resets aren't that much of a setback (if at all), so there are plenty of opportunities to experiment. The in-game tutorial also does a good job of preparing you for the tasks ahead. The help command has pretty much everything you need to know to use the tools you're given effectively, and what the text snippets don't explain you can figure out while playing All in all, I think this is a great game if you enjoy games with good atmosphere, or roguelikes