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Cyberpunk 2077

It could be so much more...

Game didn't live to it's hype, but not because of the bugs, glitches and false marketing. It was supposed to be the next great rpg, but when you look at the roleplaying aspect: 1. You play as the mercenary V, and the only thing you have to say about it is how much of an "edgelord" you are. You will thank an old lady for old fashioned jacket that may not even suit your style, but you'll put it anyway. And will be an "small-time kleptopunk from the afterlife" no matter what you wear and who you think you are. 2. The customization part takes place at the start and stats it, equipment system feels more than a neccessary nuisance than anything else. There's many different types of clothing, so there is some choice in the matter, but the old not so good "do i like good, or have good stats" problem is very much present here. 3. The world is great, diverse and just wants you to explore. Until you relize that it's just looks good, but is just empty inside. There's not much to do besides the next task, the next mission, the next gig... The story is great and memorable, often gets emotional and the absolute gem of this title - soundtrack just makes it even better. Some parts of the story and certain characters presence and development fells rushed or cut, and leave a feeling that there could be much more to it than it is. And that is the overall felling I've got after playing 2 times, and overall of ~130h

12 gamers found this review helpful