I am a radical leftist and a HUGE Baldur's Gate fan. First off the main story was good, I found your new nemesis interesting and puzzling. The voice actors that came back did a great job. They did some amazing things with the infinity engine. The bugs were not too bad, but definitely brought my score down. Kahlid was never to be found in the game, I found out later it was due to a bug. I could not finish some of the side quests, don't know how much of this was me screwing up or bugs. The new UI was ugly and some parts were confusing and unnecessary. The writing of the main story is done really well. The rest of the writing is so bad I groaned out loud a few times. They fully voiced a Southern California stoner dude from the 80's. I have no problems with transgender, gay or strong women in gaming. I do have a problem with bad writing though. Too many modern terms, words and slang did not feel like Baldur's Gate at all. Safana's character was redone because they did not like her. having her in my party really hurt my immersion in the game. They left so many NPCs out, why not leave out what you did not like Beamdog? Now if you play through the whole series. You get one Safana, then a different one in the middle and then at the end back to the original one. How stupid it that! I am also disgusted by all the racism, homophobia, and misogynistic hate that was thinly veiled and not so thinly veiled spewed by Gators. In the end I realize that I am disappointed by Beamdog, especially the writers at Beamdog. You should not work on "Most beloved RPG of all time" (your words not mine) and then trash the game. The things that have been said by a few employs in interviews and on Beamdog boards made me realize they had not understood the deeper complexities of the characters and also may not be the best people to work on a game they seem to not like. Bad mouthing someone else "art" while being a caretaker of it was nothing short of moronic. The sad truth is some people worked really hard on this expansion to make it feel like Baldur's Gate and some worked at changing it. Though I agree with the social ideas badly presented in the game, working hard to make it feel like Baldur's Gate and then going out of your way to change the personality of characters and bring modernized words, terms and slang into a fantasy game seemed that not all of the people working at Beamdog had the same vision. Trent Oster, I hope you have learned from this experience. I really wanted this game to be great and I hate that some will think I am a Gator in disguise, but I cannot stay silent on this issue.