I had a solid 30 hours of fun. Played on Hard mode without any problems. I didn't like the story much, but maybe that's because I never felt any connection to the characters. Nice music and overall sound design. Gameplay just as fun as Shadow Tactics was. Can't wait for the next game in this style.
Not sure why but I expected something completely different. GOG advertises this as "Role-playing - Turn-based - Fantasy". Well yes, you play a role and you can level up some things, there is dice throwing like in a "real world" RPG. "Turn-based"? Well, most of the time that you do not spent walking around chasing a potentially new available dialog option somewhere or a magically appearing new NPC is spent clicking through voluminous dialog trees. It is neither perfectly polished (I had several occasions where my dialog options with NPCs were oblivious that I already found out something elsewhere), it feels very forced with its gate-keeping blockers (not a troll on bridge but some big guy on a bridge). It is incredibly pretentious in its tone and setting. And it just does not have much of gameplay at all. The world is very static, tiny and nothing makes much sense. The character you play yourself is utterly incoherent (yes, even if it is meant to be). Just as incoherent as this review maybe. Well, I am ranting. Try it if: - you like *point and click adventures* - irrelevant story telling makes your intellect erect - funneh akzents is funné to yuhsa - constantly redressing a doll is what you consider gameplay - you like to retry dialog trees to find a new option two layers deep Avoid if: - you want to play a *game* - something made you think this was an RPG - constantly running back and forth between static characters so that maybe, just maybe you might be able to talk to them about new insight, sounds like a bore to you - you had enough of big brain intellect fantasies in 11th grade school