

... of course though, a game-breaking bug midway through prevents me from finishing it. Not the worst game ever, honestly. The ad campaign was pure, sweet hubris, and Romero paid for it with his reputation. But the game itself? I've seen and played worse. Unfortunately, it does not really become any better as you progress. The most interesting thing so far was the different weapon sets with each subsequent new realm (plotwise, timeperiod) you enter, with their own motif. These realms, though, would probably have been better if they were games in their own right, and given more time and polish. However the clashing styles don't do this game any service, especially when there is nothing but a flimsy plot and uninteresting characters stringing it together.

Don't buy unless you like torturing yourself with shitty enemy design. Very unbalanced. Broken enemies and combinations of enemies make it not challenging... but pulling-hair-out-of-head-head frustrating. I got 15 hours in--near the end of the game--where they throw literally every enemy type at you... at once. Given how the enemies synergize, it makes it simply impossible to beat. I've fucking tried. Over and Over. This is after a series of encounters in the game involving broken enemies that teleport and block your movement, enemies that swarm you, enemies that revive the dead. Enemies that do a TON of damage if you let them touch you.... when you put all of these in a single room you get broken enemy design. Which is a shame, because otherwise I would recommend this. I WANTED to like this game, but Shadow warrior goes over the line from challenging into a frustrating slough.