This game was clearly created by amateurs with an interesting idea to it, but implemented poorly. The concept was the only thing that kept me playing through all the annoying issues with the game. I took notes while playing so I'll just put in what I ran across while playing. Descriptions of abilities don't match what they do. Popups with text when there are voicelines/subtitles happening for something else at the same time. When following the tutorial and creating a daughter, it won't let me see what the previous daughters were, so I don't know what to pick. And afterwards it won't even let me look and forces me to continue with the tutorial and pick attack. There are multiple ingame currency types that either don't have a name, or you can't readily see what it is. It is annoying to have currencies labeled only by some image and not a name. Terrible UX clearly designed for console first, you often have to hit keys instead of being able to mouse click something. When I try to select different characters to see how far they can move and figure out what spot to move to, it jumps drasticly when I click on someone else and makes me lose track of what square I wanted to move to. 70% of the time trying to select the character whose turn it is after doing this to try to move them, it just refuses to let me place the movement order, and if I want to click something to double check, it cancels the pending movement order. And just now after clicking 20 times to try to get it to move, it didn't do the pending movement placement, but just went ahead and executed the move. After adding new skills and memories to the daughters in the inner void then backing out, the game lied to me and told me I could give them a new ability in the inner void. Everything is a synonym for the word memory so I have no idea what any of these things are. Randomly can't use abilties for no explained reason. Theres more but apparently this space is very limited in how much I can type.
ever played. It looks like someone's first attempt at making a game. The graphis are horrible and within a few minutes starting giving me motion sickness. It doesn't tell you the controls, or even that the idea of crawling exists, so you just have to mash buttons and try things. During the sneaking training I got the item without being seen but it still wouldn't end, so I had to keep restarting until it says "whatever just move on". The guy who is supposed to let me out of the starting area never does. I skipped his talk when I got bored so I guess he just decided he wasn't going to open the stargate or whatever he is supposed to do.
It claims to be an RPG but after killing 20 or so enemies I hadn't leveled up yet. I died to a boss that seemed to have unavoidable aoe attacks and lost all of the things I had been collecting. Got a shield but no instructions on how to block. Keybinds aren't listed in the menus. Can't pause the game. Enemies could attack me through solid pillars.
instead of adding new ones. When destroyed by disasters it won't let you rebuild the older building or even show what it was so you know what to replace. Cannery level is retarded, with multiple tasks taking up limited slots, keeping you from getting tasks that will up your can index or whatever. AI still useless.
Although it seems like it will be repetative before long, but it didn't take too long for stupid shit to start happening: I ran out of power, and was given no option to deactivate any building to conserve power so that I could power the builders and build more power generation... the game was basically just over at that point and I had to start over.
I got this for free from Epic and it was a ripoff. It is a walking simulator, with the puzzles consisting of 'hit the shiny thing'. The AI will just run off into the rats and die. The same resources are used for abilities and upgrading, so I am reluctant to use all of my abilities due to their cost.