When I say glitches, I don't mean of the graphical sort. Being a programmer, I was interested in seeing how their pathfinding was implemented. Turns out, if you give monsters paths of equal length, they can actually get stuck quite a bit. They also can't strafe (walk side to side) so that makes combat a lot easier. That said, I just died against four skeletons pinning me in a corner. That sucked, but it's fun nonetheless. The graphics are good, but I'm surprised it's chugging on my laptop. Perhaps spending a little more time optimizing the game would have been worthwhile, but even at medium graphics the game still looks quite good, so I can't really complain. I'm not sure how the later puzzles get, but so far all the puzzles have practically given me the solution. There have been no real mind-bending puzzles yet, but I don't mind. Overall, the core gameplay is well-designed, the game looks and feels nice and the score is, in my opinion, unique and engaging. Definitely worth a recommendation.