

Cp2077 plays very much like a modern Ubisoft action game. When people critique cp2077 they almost always focus on minute gameplay gripes; like imperfect driving, lack of hair customisation, imperfect ui, poor pedestrian A.I, unbalanced weapon damage, inability to buy additional apartments and so on. Basically, people tend to nitpick certain gameplay aspects to justify hating on this game. The truth is - cp2077 is such an immense game with so many gameplay aspects it's bound to lack perfection. The witcher 3 for example, has far simpler gameplay systems than cp2077, yet people love that game. The story lacks a motive completely. You play as V - one of the most generic main characters of all time, who somehow lacks a family, has few friends, and kills even more generic goons for a living. V spends 90% of his time killing goons, because V is himself a goon. The game doesn't provide a reason to care about V's problems, because V isn't a real character. If V was a side character instead of the main, I wouldn't care if he died, why would I, goons die all the time. Actually, no other game character would care, as V lacks any deep, long lasting personal relationships with anyone. However, the main motive of the main story revolves around V's "death". The result is that players don't care. Who knew? Most quests go like this: You get a phone call from someone you don't care about, telling you to fetch or kill something/someone you don't care about. These phone calls feel like chores. The better jobs are those that are face to face, involving character progression. The better quests are still first person perspective, making the dialogue feel soulless compared to the w3's cinematic cutscenes. Also, the soundtrack feels factory made, rather than custom made, further crippling the emotional impact of... everything. I don't have any gripes with the gameplay. The graphics are great, the story is uninteresting. Certainly a far cry from the witcher 3.