Overall a nice experience, yet suffering from inconsistent design choices and a major bug. -First of all the game breaking bug: "SINKS" yes, sinks. When demolishing a sink with a chainsaw you can get stuck between the broken sink and a wall. If you do not have an aoe weapon to kill yourself you will have to restart the level. (Sinks can be found in the 2nd dungeon) -Inconsistent design: While offering an astonishing level of destructible items, ranging from (deadly) sinks, pipes and even walls, requiring different weapons like explosives for the latter, barriers made from satin rope are utterly indestructible. Inconsistencies can also be found in the art. On the one hand walls have several levels of destruction showing you just how far they are broken and body modifications have individual sprites, yet your melee attack consists of a 1-Frame "animation" leaving your characters on one foot while kicking, able to slide through the level in a very awkward manner. Idle animations are nowhere to be found as well making the game lack the extra bit of love and attention we were used from our SNES classics. Sound design is a matter of personal taste. Whilst overall serviceable I could not shake the feeling that within the hub area the game would accidentally play several tracks overlapping when traveling between shops. Some of the controls also made you wonder. While gameplay itself works great using keyboard it makes little sense having to use arrow keys in shops, instead of WASD to switch between items. Selecting items within shops or newsstands could also have been done with the "use key" (default F) instead of "Enter". It was still a fun experience.