Where did Godzilla go? In the last decade, we've seen a small resurgence in the kaiju-genre on the big screen. Sadly, video games that capture this genre did not follow suit. With big studio's ignoring the potential of giant monsters, it's up to indie devs to pick up the slack. Enter Gigapocalypse, one of the games that tries to capture the joy of seeing giant monsters rampage through cities. The shortest way to describe it would be as a combination of the old GBC Godzilla game and a tamagotchi. Or, to put it in more detail: as your monster walks from left to right, you designate targets with the mouse and turn everything into rubble. Inbetween the rampages, you get to pet your chosen giant monster and learn it new skills. If you are a fan of the genre and this sounds good, then you can safely buy this game. For everyone else, a warning is fair. This game can be ROUGH. It starts off hard, then quickly becomes too easy. Your input is, as the other reviews here show, not very big. But! This is a game made by a solo dev, and their passion for this project and the subject shows in every little detail. Their are nine different monsters with different skills and movesets. Every beastie has it's own lore, filled with loving winks to the genre. And the game itself? It's like a little pixelart diorama depicting giant monsters and ludicrous settings, and you get to be friends with the monster. Is the gameplay shallow? Well, yes. It's the price you sometimes pay when buying a one-man project. But it shows such a clear signature of its creator that the charm is palpable. This game's strenght lies in that charm, in the little detail and neat visuals. For some, what's on offer here may be a bit to shallow. But for anyone that likes the idea of kaiju, giants or any other nasty and wishes they could pet Godzilla, this one comes with a stamp of recommendation.