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VirtuaVerse

A Neon Homage to Old Tech and Old Games

GOG was giving this game away for a moment, and I snagged it, as a cyberpunk point and click sounded right up my alley. I don't regret playing it, and would reccomend it if those combination of words also intrest you. It's got flaws, but it's a fine game. The story has an interesting setup: Nathan, the main character, wakes up to find his girlfriend has vanished and left a mysterious note on their bathroom mirror. Nathan blindly pursues after her, unaware of the bigger plot about to unfold in front of him. The writing is alright, but it does tend to get hamfisted with it's message. Nathan isn't a huge standout as a protagonist unfortunately. He doesn't go through much of an arc, and the most I can say about his character is that is he's really into old tech and has a tendency to become impatient. The ending, without spoiling anything, was also just alright. The gameplay isn't trying anything crazy, but it's what you would expect from a solid modern verb-less P&C. You can examine, use, use items, or combine items, and it all works fine. It did frustrate me a little when I got held up a couple times because I needed a specific dialogue option for Nathan to get an idea of what to do. Learning that, I made sure every option was exhausted as I went along, and double checked after I made progress. Where the game shines the most is in it's presentation. The pixel art, specifically the backgrounds, are beautiful. I'm not an expert in appraising art, but I found myself staring into the environments as I was trying to think. Everything else from the characters to the inventory items are pretty good, although Nathan sideways walk cycle made me chuckle at first. It's also easy to tell what can be walked on. The UI is simple and unobtrusive, with only the inventory having an onscreen icon. The music is mix of an aggressive synthwave and rock fusion, and moody synth drones fitting the motif of where Nathan currently is. There's also a treat for fans of the Demo scene.

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