The first thing you'll notice when playing is how unbelievably clunky the combat system is. If you run into the enemy, you're pretty much stuck; you can't really dodge consistently and attack; you have to wait for some time after running away before you can actually interact with your surroundings... But! The thing is that if you set the combat difficulty slider to 'easy' you can relax and enjoy the more positive aspects of the game - witty dialogs, beautiful backgrounds, nice music and puzzles that (almost) never send you in "WTF?!" state. You won't be able to avoid combating completely, as there are a few boss fights, and some tight areas where escaping is a bit difficult, but after a few initial points in Int things tend to become much easier, and mosters drop a lot of gems which can be sold at an appropriate vendor for 10+ gold each. (that means zero money/mana problems after first trial) About 30% of the puzzles is based on your element, and you get a special side quest for each class, which adds a nice flavour and some replayability. This game DID scratch that everlasting KQ/QfG itch in a very satisfying manner, so, even despite some combat clumsiness, 5/5, will replay.