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Inkulinati

Neat concept, flawed execution

Feel a bit bad about leaving a negative review here as you can tell that the developers really tried to make an interesting and fun game, but it feels unfinished. There are too many times where it gives a ton of handholding for basic stuff like movement, but then presents you with missions where there's literally only one way to win and it's up to you to figure it out by sheer repetition. Like when introduced to the snail you basically are told move it forward, eat the enemy. Then you get stuff like defeat 3 demons with 2 cats, here's a new bleeding mechanic we're not even going to tell you about, good luck. You always feel like you won more by luck than skill and then just barely. Another issue is the text. Even set to large the main gameplay stuff like damage is tiny, but if you zoom in then the helpful hints clutter up the whole screen. When you hit excape the game doesn't actually pause. Not a dealbreaker for a turn based game, but if I'm in the middle of clicking the damage meter I'd like to actually stop everything if I need to immediately put things on hold. I feel like if this game were updated so that every battle isn't anxiety inducing, tutorials are actual tutorials where it matters, and a few UI improvements it could easily be 4-5 stars.

28 gamers found this review helpful