this entire game takes place underground, and i love it anyway. i cant remember the last time i played through an rpg 4+ times. it's just fun. there's 3 "general" builds you can do; warrior, mage, rogue, and they all work fairly well.(being a swordmage is also completely viable, because combat is largely a joke.) there's a ton of ways to handle the quests, and the freedom you have makes it veryyy enjoyable. the world feels very alive. there's a human kingdom, a goblin kingdom, a troll kingdom, a dwarf kingdom, a snakewoman city, you can either run around murdering everyone or be diplomatic or you can just decide you don't like a certain racelol, you can rob everyone blind if you have high Sneak, you can rob stores and resell their wares back to them, you can buy shares in troll mines that may make a profit, you can steal a dragon's eggs or pay her for them, you can buy a beer and drink it, you can feed dogs, you can cook food on fires, you can bake bread and pies, you can gamble and then rob the dealer when he's had enough of you. You can even get a gf. there's just so much to do in such a small game. it's a lot of fun. something you might not like is that enemies don't respawn infinitely, so you can't grind forever. most people don't even hit the level cap of 10. So you kinda have to spec you character a little carefully. but there's no shortage of resources in the game, especially if you just play as your class. only real issue with the game is that it does ultimately fall short of other games with how "alive" the world actually is. Somehow it does manage to really pull it off though. Maybe because of the setting, everything feels very significant. some tips: 1 kind of enemy in the game is absurdly fast and strong. if you're a mage, ezpz, if you're a pure-strength warrior, you're boned, use invisibility potions. mage is OP, warrior is probably the hardest class to start as there's a really really good pdf guide out there, just search for it and you'll find it
A wise man once asked "What of Aragorn's tax policy? I'd like to see some elf women mating with Orcs, how about some orc babies?" They were really good questions and not at all dumb salt by a lesser writer. Like George "Brown Water" Martin, Gollum: The Game continues the noble endeavor of deconstructing The Lord of the Rings, and goodness in general, and forces us (against our will) to reexamine what is art, and how can we make our stories more equitable and show that not only Aragorns and Frodos can be heroes, but villains and can be heroes too? That not ugly can be beautiful? These are important changes we need to make and Gollum is here to help give us a blueprint. The lived experience of Gollum's body matters. Stop being a reactionary and Buy the game.
firstof all, L*vecraft was like, racist, and while the dev's attempt at re-envisioning his work in a more Good Person way is admirable, it still might unfortunately lead people to checking out the original source material, which Nye forbid might not have disclaimers informing the reader what a bad person L*vecraft was. and we all know where the unsupervised reading pipeline leads unfortunately... Yes, playing this game is directly contributing to w*ite supremacy, and if you play it, you have blood on your hands. No, you do not have a right to be a bad person and contribute real harm to real folks just because you want to play a mid video game. just don't. do better.
played on steam when it was in early access, eventually played the finished product. game's composed of multiple story chapters which you access in a house that serves as a sort of hub where you can explore a bit and start the stories. the chapters aren't all equally good-- they all play pretty differently. But they are all at least good. And they're all terrifying. The ghosts and demons that come for you are usually handled very well. Sometimes there's random encounters which are more likely to happen when your sanity is low because you're spending too much time in the dark and not popping enough pills. You'll need to run or get insta-killed, but if you play smart you'll avoid not only dying, but a lot of random encounters in the first place. It very rarely felt unfair to me, which is incredible for a game taking place in the narrow hallways of a house with enemies that insta-kill you. The layout of the house is very conducive for escaping ghosts, with plenty of inter-connecting rooms and closets. If you trapped yourself in a dead-end with low sanity, that's your own fault 9 times out of 10. the inventory isn't super-intuitive, and will take some getting used to. so just get used to it. the story's surprisingly good for a horror game. There's an overarching one and smaller ones which are the chapters you spend most of your time in. Surprisingly for something in the horror genre, their conclusions are pretty satisfying. The voice acting and writing are-- as I type this and remind myself of them, I'm deciding that actually yes, this is actually the scariest game I ever played. Try it out. It's nothing less than great.
as a c*vid19 survivor (delta, foxtrot, and zeta variants) this is my favorite soundtrack of all time. my pharmacist recommended it to me when i was getting my 2nd booster. (For me, it's pfizer all the way) i always listen to it now when im in the car with my mask on the way to work, or when im going for a light jog with my mask on (i cant run so much anymore because my heart's been acting funny for some reason lately). but the soothing beats remind me that we're in this New Normal #together so there's nothing to be scared of :)