

I'm indifferent about this one. Imagine FTL with smaller scale (in terms of atmosphere - galaxy vs random timeline), and with more than one ship - second one would be civilian (like buildings in this game), constantly targeted and defensless, with low HP (power grid) during entire sector. I was happy from the start with FTL, I was able to learn and play MekHQ+Megamek+ATB rules without much knowledge about Battletech (I'm talking about this in terms of patience, not in terms of accomplishment), but this one... In my previous examples, one bad decision or lost battle may be a problem, in ItB it will be a problem (although, I understand this will be + for many people). Everything here feels like pretext for tactical battles, I would like to see some background. I don't know, maybe entire Earth map with provinces (even Moon or Mars later) and randomly generated events (instead of islands), more mechanics for your dropship, properly sci-fi twisted time travelling mechanics (if you know this genre, then you know that this can be wild)... I know that my review is very subjective, but for me, something is off about this game. I can see that endgame gameplay with more upgrades and squads available should be much more fun, so, of course, I will give this game a chance (it is only 1 day after premiere, after all). PS I'm not sure about this mechanic which allows you to transfer one pilot between previous and new game. In my opinion, entire early game, first playthroughs and higher difficulties are unbalanced due to this option and design choices based on that idea.