Dawn of War, while still being classic RTS with a twist. While campaign is "dynamic" alike Dark Crusade, there are no permanent bases, and defending is lesser pain in the ass (single enemy). The 4X element is more complicated due to multiple planets and webgates to conquer, but imho Dark Crusade campaign is slightly better. On the other hand, for moding, THIS is the version you want.
Well, this was my first "3D RPG" and I believe it still has a lot to say even today. Is it clunky to control? Yes. Will you die a lot just because of controls or questionable enviromental collisions? Yes! But damn, is it worth it - to work yourself from Mr. Nobody to well not so nobody. The only important question is, what camp will YOU join up?
One of the best RTS ever made - and it is from Warhammer 40.000. Dark Crusade has dynamic campaign where you fight over regions of planet to gain full control over it. This expansion also brought Necrons and Tau Empire.
First of all - no, this is not new Warcraft, it is something completely different. The graphics are kind of the same type as original third Warcraft, but that's it - gameplay wise - completely different story here. I like the slower pace (in singleplayer), the variability of clans, the focus on economy over combat, while combat is required for ecomony expansion. It is... interesting approach to RTS. You need to capture zones - first zone must be explored, than cleared of enemy, then colonised. Each zone has limit of buildings, each building has limit of workers. You need to expand continuously... This creates pressure on existing economy, aside seasons (winter menas lower production), events and enemy attacks. Campaign is interesting, but so far (10h in game) not for the story. It is a great introduction to available clans, strategies, maps and mechanics. I like this game a lot!
It is mechwarrior singleplayer game, kudos for that. It looks decently, albeit do not expect your jaw to drop on the floor - however expect your PC to hit maximum temperature for no obvious reason (recommend to play this during cold season). Outside of campaign mission which are locked behind reputation wall it is mindbogingly repetitive. Outside campaign missions it does not utilise any story, no plot, no scheming amongs houses. That is for campaign. I have not tested it, but the map feels scripted (static), therefore you constantly winning in a sector won't solve the conflict there and close the sector (which can be useful when you return to lick your wounds and refill C-Bills). Campaign + DLC campaigns move the plot and are huge refresh. So far, so good, relatively. I find the repair/purchase/loot mechanic quite stupid. It would be good, if there would be a more expensive delivery service. Hunting new PPC you lost is fun for first time, for 100th time, wasting time and seeing dropship animation again and again, only to find out this sector sells pristine machine gunes and crapy lazors, but no PPC - not fun. I would keep the mechanic present, but I would add "space DHL" - where you order part for 2-3x bigger price and get it delivered within a week (to not abuse it during multimission scenarios). If you are into lore, you are going to suffer, seeing single Leopard carrying 16 ready-for.next-mission assault mechs without any issue, yet you can have only single lance. And now the worst - I would be willing to work/mod around above mentioned, but the AI. The AI is so bad... It would be bad AI in 90s - MW4 had better AI, ways better. Teammates are useless, enemy is unbalanced, because (especialy during destruction missions) 6 mechs focus on one of yours who is busy shooting already destroyed building - and wipe it within seconds and move on to next target. BAD, TERRIBLE AI. Why 3 stars then? Well, its singleplayer mechshow with lazors, PPCs, ACs, LRMs...
As other stated, there are missing DLCs from DS1 and DS2 - especialy for DS1 it sucks, as it ends abrubtly, it is like movie cuted in the half of sentence in two thirds of full length. I know that it is legal rights gore, but it also feels like there is no will to fix that. Yet, lets have hope - since we got Homeworld:Emergence (lost Cataclysm expansion) - I have hope. But please GOG, do fix that - until then it is incomplete experience and it is not really advertised as such, there is not even mention from GOG about some content missing (which technicaly is fine, moraly not so much). 2 stars lost due to that...
Quite nice racing game which aged suprisingly well. It still looks nice, it plays nice and it seems my kids love it as I used to like it. Racing RC cars through supermarket while deploying pools of oil and shooting fireworks is still fun as ever. Somewhere on the interweb floats community patch (if not included in gog copy already) with widescreen support. I still remember cheats - if you want all cars, name your player CARNIVAL, if you want all tracks name player TRACKER. You can use the name, then go back one step and rename for 2nd cheat, then go back one step and use your nick.
Yes the RTS part of the game (thats is majority of game time) has flaws - RTS section of campaign has no AI for own units and lacks command options (e.g. attack move is not present), building placement is... special to put it midly. Its difficult to target some units (skeletons in mountain terrain are basicaly invisible) and everything is slow. Not Settlers slow, but do not expect classic RTS pace. RPG has clumsy UI, and mostly consist of you walking across the map - good luck doing some shopping in Greyfell. Not speaking of reseting fog of war every time you return to a map (you will return to a map). Did I say walking? Story is B-rate fantasy throw-it-away paperback novel... Quest (both RTS and RPG) are repetitive after a while. Yet the game has its... spell may I say? It is lovely beatiful, luring you into ignoring all the flaws, returning to it after several angry uninstalls and while you know how the story ends basicaly from intro cinematic - you want to explore this. Visuals which aged actualy quite well are very nice, specialy considering age of the game, sountrack is good enough to listen to it. And it comes with editor (now it is even working!). Races are quite different, heroes are interesting to build up (when you swallow the gui and system). Do not expect Warcraft 3 (serisously, who can compare the RTS basics within this with the W3?) its actualy closer to first Dungeon Siege with lot of RTS Lite. But its good, I would say 74% good!
Fan of podracing from Phantom Menace, especialy the extended version of it? If so, welcome to paradise - this is the game you allways wanted to have and even possibly used to have some time in past. And yes to have the only map you actualy want to play (full size Mose Espa Price on Tattooine) you need to win the third planetary championship. So, take the stopwatch, measure the delay Anakin is stuck at the start and let's put him in shame by doing better with your favourite podracer.
I have completed all three Trines. The third is the weakest by far, but I would not call it a bad game. The move to 3D environment... after long wondering and finishing the game, I can say it is for good of the game. It is a benefit over previous chapters - but it takes good portion of story to get used to. The game is still as beautiful as Trine series should be and it is worth possibly just for that. The biggest strength of the game are again puzzles. Again each obstacle can have multiple solutions, and while the task is challenging as it should be - you mostly know right away what or how to do it. The game is fluent. Yet the game has big flaws. I will go straight into it the game lost the RPG element of previous titles (more to that later) and it is short. Very short. The developers attempted to prolong the gameplay by minigames (or minichapters if you wish), which some are nice, but especialy Pontius fighting chapters are pain in the ass. But you cannot skip those, because the shards/crystals/points must be collected in quite high numbers to open next story chapter. As we collected them in previous two titles to customise skills of our heroes, now we just hoard them to unlock next chapter. You have to get almost every point from story lines, and all minichapters to unlock next story one. When I had to re run three story lines and 4 minichapters to open final chapter I almost deleted the game. I could forgive them the lost RPG element, I could forgive them the length. But this ruined my experience from the game. And it is shame as the story chapters are very, very enjoyable and I liked them all. SPOILER: And the story does not even end there... the artefact is not completed, villain is not destroyed. It ends in the middle of story. END OF SPOILER Once again a rush to publish ruined excellent game. However, if you can overcome the cons, it is worth to have... especialy if you love tghe serie.