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This user has reviewed 1 games. Awesome!
Death's Door

Nice Zelda-like

Death's Door feels like most Zelda games, but in isometric view and without a map. There are around twenty-five differents monsters with unique patterns, two mini-bosses, and eight bosses. Bosses and mini-bosses patterns are interesting and easy to learn. Controls are perfect as they feel really really nice and I did not experience any frustration with them. The story is nice but could be better written. The world is easy to navigate around, and the end-game helps you achieve 100% completion. The lack of a map might hinder some player's progression. The world is cut in "rooms" with seamless transition. We can sometimes see the "trick" (the non-current rooms are "paused", when leaving a room projectiles stay alive and we can see them through the rooms "mat"), but it is still very well done. The graphics are perfect: Action on screen is always readable, camera movement is smart (well, not that hard in isometric angle and orthographic projection), the character appear through walls when hidden behind obstacles. There is a lot of graphic details in levels (wind, leaves, lights, rain, fire) that make the world feel alive. I have a very good sense of direction, but I felt lost in some levels at times (especially in the Overgrown Ruins (which is entangled with the Mushroom Dungeon)). Overall a great game, very well done, but might lack difficulty, and might be unnecessary hard to navigate around. --- Oh, and I was quite surprised to discover this is a sequel to Acid Nerve's previous game, Titan Souls. This is revealed at some point in the game, but this feels a bit "forced" into Death's Door's world. I realised something only after learning that Death's Door happens after events in Titan Souls: For those who played Titan Souls, pay attention to the first boss you encounter ;)

5 gamers found this review helpful