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This user has reviewed 2 games. Awesome!
Quest for Infamy

Infamy burdened with linearity

The appreciated - It respects QFG's material - Graphic style QFG could dream to have had sooner - Good classes challenges The least appreciated - Too many items/places "fused" together. You click a small cabin, the game forces you to enter another door. You click on a ruined wall, the game makes you take some pebbles. It's confusing, and it makes the player wonder if the game will unwanted surprises of this type. When I click the look icon on a bush, the game only notes the general background, and does with nothing any other icons and items. It gives a feeling the game does what it wants. - Discrepancies of voices recording. Their quality are too varied. The player will note them, rather than simply hearing the voice acting - The narration is burdened with snark. It seems to be its only style. When the narrator admires something, is it sincere, or is it sarcasm ? I just don't like the narration - Very moral : Roehm is a hero at the end, and the game forbids a lot of infamy. Why can't I kill Swart, the guy with a cart and a donkey ? Why the game forbids me to give money to any prostitute outside the prostitution house ? Why the game answers "he doesn't want that" when I try giving money to sheriff ? - The worst part : Generic messages. They kill the interest of playing any adventure game. Some examples for this one :"You play around with it, but nothing seems to happen"; "It doesn't talk back"; "Just as you start to pull out your sword, you remember you're not an imbecile"... Lack of creativity of icons and items reactions for the game => lack of interactivity for the player When a game doesn't react, or doesn't have anything better to say than a "nothing happens" or similar generic message, disguised or not, the player ends up wondering what the game wants from her/him. Lack of creativity makes a point and click end up a frustration that kills or burdens heavily the interest in it. Many adventure games fell in this trap of generic messages; QFI included

6 gamers found this review helpful
Mage's Initiation: Reign of the Elements

A very enjoyable experience

I have way more than 1 positive point to list : -Graphics : The pictures demonstrate their own life, the world is wonderful to walk on ! I'm admirative of the very good choice of style of colours and drawing. Visual effects are also present, and add dynamism to the game. The clouds of the sky are also moving. I simply love the graphics ! Graphics cannot be enough to make a good game, so... - Characters : None of them are caricatural. Each of them has a personality, a psychology, and, depending of the situation, to show something unusual. The voice acting shows talent, commitment and sincerity. In one sentence, I feel as if the characters really exists :) - Sound effects & musics : The quality of the sound is present. Nothing shocks or surprise, as the sound is according to the items, the situation. An anachronism or two doesn't hurt, and I appreciated the piano at the tavern ;) - Lore : The context of the mages and why the era, what happened before. It's more than an adventure/RPG game, it's a story that shows. The game leaves books to the player, and whenver it's possible, characters are here to help. This avoids the player to "have the same brain as the devs", as the player isn't trapped in an impossible dead-end. No need of divination ! - Storyline : The game starts slowly, you have instructions to, ideally, become an initiate. Not everything is simple, and sometime, going straight to the goal. Everything has been made to create a surprise, and with replayability depending of the class of the mage, there are different ways to solve them ! - Technical : Playing often on a laptop, I'm extremely happy to say the game won't fry my computer ! I wasn't in need to buy a new computer just to play the game, thank you for using AGS ! It is important that a game doesn't require a complicated and over-demanding configuration I'm 100% satisfied of the game, and wish for a sequel ! Huge thank you to the team for the choices that were made !

16 gamers found this review helpful