

This game has much in common with a loved one plagued by emotional instability. You either love them for what they are and are rewarded by your nurturing improving them, or you are slowly pushed away and ground down by the constant effort required to nurture them. *What I liked: - Art style -Soundtrack -A hit n' miss, broadly inoffensive type of humour. I especially liked the politcal jokes and Gerry's banter. -The moral of the story. *What I disliked: -The grind, oh man the grind. Even if you like farming sims, you better be ready to take the time to hit multiple buttons without the ability to queue orders. The Better Save Soul DLC will have you clawing at your eyes with impatience, and cooking feels like a bigger chore in game than in real life, which is odd for a game to make an in game task feel more challenging and time consuming than it's real world couterpart. -The coal seam inside town borders. Do yourself a favour and remember the only coal seam you need is in the top left of the world map. -The economics, put simply the more you supply, the less it is worth, as there is a diminishing returns and the buyer inventories clear out VERY slowly. Some people call this realistic supply and demand issues, but I know medieval society and you can never supply too much iron, steel, silver, gold, wine and beer. Why else is medieval carpentry so afraid of using nails? Not enough supply. A DLC solves this for wine and beer, but you'll still drown in your billets of metals. -Surprisingly little content. You only need a church rating of 50 and graveyard rating of 200 to finish the game and not only can you finish the game without end game content and technologies, filling your grave with lazily altered corpses, but it feels a breeze to do so. I wanted to adore this game as I did Stardew Valley, but at most I feel it wasn't a complete waste of time, but it does leave me with a feeling that I should have saved $70, just gone outside and planted Zinnias instead.