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This user has reviewed 2 games. Awesome!
Unpacking

Wonderful but too short

This game tells a cute story about a person's journey through life with a mix of joyful and sad emotions without making you read any text. It's not overly complex, but still manages to make you feel for the game's unseen protagonist in a totally relatable manner, and even throws a few surprises at you! In terms of gameplay, the game is exactly like you can see in the videos. You're moving from one house to another. You have boxes of stuff. The stuff must go somewhere in the house. That's it! But there's an awesome attention to detail and you can tell this game was made with love. It's really in the little things, like finding items in your boxes that you've been carrying through the years, or finding new items you didn't have in the previous house but go with items you were already familiar with. Unfortunately it's all over too soon, it's quite a short game for $20. When I was selecting an "album" at the start, I thought maybe the three albums would be different "campaigns" but in the end they're only save slots. So that was disappointing for $20, especially as I'd been anticipating this game for over a year ever since I saw a gif of it somewhere (I forget how I came across it but I was instantly enthused). Of course you can replay the game endlessly, there are "achievements" in the form of stickers that you get when you do certain things, some people will enjoy figuring out how to get all the stickers, but it's not for me. So having finished every "level", I'm probably not going to replay the game. But it was great while it lasted!

32 gamers found this review helpful
Into the Pit

Disappointing and buggy

I was super stoked when I saw the trailer a few months ago. It looked intense and challenging like Doom or Heretic, but tbe game isn't like that at all. The gameplay is shallow. It seemed pretty deep at first but really isn't. When you enter the pit, you pick three random skills: one attack for your left hand, one for your right hand, and a passive skill. The pit is made of dungeons that you unlock with keys bought at the village. Each dungeon has four levels + a boss. You rescue villagers from the dungeons to unlock things at the village. Each level of a dungeon has four arenas. You must clear each arena to go to the next level. You clear an arena by destroying keystones. Enemies are few and far between and rarely overwhelm or even surprise you, and they're pretty slow and dumb. You pick one random upgrade for your powers after clearing each arena, and lose these upgrades when exiting the pit. You can also buy permanent upgrades at the village (e.g. health boost). You pick a few when entering the pit and they're locked in place until next time. I found myself using the same runes every time. Despite all that, overall the experience is enjoyable and I would've seen it through to the end, had it not been for a number of game-breaking bugs: - Getting stuck on invisible stuff while running around and unable to free myself - Destroying the last keystone in an arena shows the "arena cleared" screen but you can't get out of the screen, it sounds like the game is still running behind the screen as I can hear myself firing magic out of my hands instead of returning to the dungeon hub. - Destroying the keystone after beating a boss doesn't do anything, the game is stuck and doesn't return you to the village For me, the keystone bugs never happened at first but started happening more as I progressed. Eventually (~15 villagers rescued) I got fed up and deleted the game, without seeing half of the unlockable dungeons, let alone the end of the game. Disappointed.

18 gamers found this review helpful