

Not sure how this passed final release as there is a frustrating amount of terrible design decisions made in this game. The objectives are vague, and do not remain on screen or are available anywhere to review and you simply are stuck following arrows pointing in random places leaving you to figure out what the heck you are supposed to be doing. Get this thing and then go here. OK. Capture this, and hold. Oh, wait; no reinforcements show up. Deliver this thing to where this random arrow is pointing. Oh, that happens to be on a completely different ship. I cannot count the number of times I was lost running around trying to figure out what the whole point even was. After about a half dozen missions, that was it for me. Maybe this was better on initial release with thousands of other people playing, but doing it now, solo, with random NPCs running amock everywhere requires more patience than I have.

Even after playing new space combat games like Starfield or great older classics like Wing Commander Prophecy or Freelancer, Descent Freespace is still the apex of space combat. I would love to see a remake of this in Unreal engine, but even playing it back when it first came out, it was such an adrenine rush. The combat was smooth, the battles were long and challenging, and on a big monitor, it felt like you were in the heat of it. Man, I miss this game. This was the first combat game with true scale between fighters, bombers, frigates, cruisers and the Colossus class capital ships. No game ever felt like a real Star Wars type space battle than this, and no game since has ever lived up to it. This is the best of the best.

I loved playing this game and its prequel, No Remorse, when they first came out. I got hooked on the first one's demo which came in the mail on a CD, and as soon as No Regret came out, went and bought it from EBX. Those were the days when the tech was low quality, but the games were all about adventure and violence. The Crusader series was an absolute blast with its querky live action pop-up screens and animated cutscenes. It had the right amount of challenge with just enough options to be different on a second playthrough. They should have made a trilogy. Would defintely recommend to those new to it.

I loved playing this game and its prequel, No Remorse, when they first came out. I got hooked on the first one's demo which came in the mail on a CD, and as soon as No Regret came out, went and bought it from EBX. Those were the days when the tech was low quality, but the games were all about adventure and violence. The Crusader series was an absolute blast with its querky live action pop-up screens and animated cutscenes. It had the right amount of challenge with just enough options to be different on a second playthrough. They should have made a trilogy. Would defintely recommend to those new to it.


Back when Star Wars was making a resurgence with the extended edition trilogy, games like this, that expanded the universe with new characters was lots of fun. Playing through this again after 3 decades brought back a lot of memories, even though this old classic is verrry dated. Still a fun play. Would love to see this rebooted with a more recent game engine like Unreal.


Remember playing this game 28 years ago and loving it, thinking that the graphics were so 3D and cool. Ha. Looking back on it, it is soooo cheesy, with the horribly acted cutscenes and lame mechanics. But playing through it again, after all of these years, was still a fun challenge.

The contols on this old school game are literally nauseating with the screen jitter and sliding when trying to move. I thought it would be fun to play this old classic, but whoever ported it to PC didn't correctly set mouse controls and key binding. Even when modifying the setup.exe to bind keys, it was a mess. If GOG or someone else can fix this, it would be a lot of fun, but for now, it is useless and visually dizzying.

Solid showing of an old school RTS with enough challenge and variety to keep you interested through all campaigns and the bonus levels. Would recommend if you like classic RTS games like Age of Empires, Starcraft, Warcraft, Warhammer, etc., and are a Star Wars fan.

I loved Thief Gold and Thief 2 when I played them back when Eidos originally launched them, so I thought I would give Thief 3 a play, especially since GOG was giving it away through Prime. However, it is unplayable because there is zero cursor control. Eidos wasn't smart enough to also include keyboard controls in the Options menu so you can't even tabe over to the Input section to change the settings. With no working mouse cursor, you can't pick anything up or change any settings, making Thief 3 completely useless. Great job guys.

So far, this is the only Saints Row game that didn't have bugs or constantly crash on me. This one actually had fun challenges that didn't seem too repetitive and glitchy. Getting to play as both Johnny and Kinzie was also fun, but it did suck that this is the ONLY SR game that didn't have any kind of character customization or alternate clothing options. I mean, it was hell, and there wasn't even the option to earn outfits through missions or activities, despite not being able purchase any suits in game with wages. That part was lame, but the rest of the game was original and entertaining.