This point-and-click adventure game has broken two of the cardinal sins of logic games: 1 - never require the player to have outside knowledge to solve your game, and 2 - using "moon logic", ie the next step having an extremenly flimsy and unrealistic connection to what you just did. If I have to go dig up a guide within 5 minutes of launching the game, your game need balancing. And this game desperately does.
For about 2/3 of the game I was on board, no pun intended. For the most part, it's your typical 90s-style point-and-click adventure game, with near-impossible-to-find pixelated objects and sketchy logic puzzles. But that's part of the genre so with the help of a guide I'm making progress. But the end of the story, well, without spoiling it… I found both the story itself, and the way it played out in-game to be deeply unpleasant, to the point of wishing I hadn't played through to the end. Needless to say I won't be recommending this one.