...Except now there's not even stripping involved. Somehow, BloodRayne 2 manages to be both flashier and duller than its predecessor. Yes, the graphics are improved, yes, the dismemberment physics are juicier, and yes, Rayne now moves like she moonlights at Cirque du Soleil. But behind all the acrobatics and jiggle physics lies the same shallow, clunky combat — only now slower, heavier, and even more tedious. They spent four years polishing the surface, but never fixed the rot underneath. Guns are gone, mobility is worse, and the stylish violence now feels like choreographed filler between bloodsucking QTEs. And honestly? I can’t even say the gameplay is better than the first game. That one, despite its jank and slapped-together design, at least let you zip around like a pinball on steroids and indulge in some mindless arcade fun. The sequel just slaps glitter on top while gutting your momentum with weighty, over-animated moves that make combat feel worse to play. It’s not even a good power fantasy anymore. Just a long, awkward tease that never delivers. Do yourself a favour — skip the grind and watch a Let’s Play instead.
This game is clearly a product of its time — a janky, shallow early 2000s action title that relied more on titillation than on actual gameplay depth. The gothic pulp aesthetic and over-the-top violence should have made for a cult classic, but what you get instead is repetitive combat, tedious level design, and some of the most frustrating boss fights of the era. If you’re here for nostalgia, prepare to watch those hormone-fuelled memories get staked through the heart. And if you’re here for the character design? Let’s just say this one’s better admired from afar than played hands-on.
This game is clearly a product of its time — a janky, shallow early 2000s action title that relied more on titillation than on actual gameplay depth. The gothic pulp aesthetic and over-the-top violence should have made for a cult classic, but what you get instead is repetitive combat, tedious level design, and some of the most frustrating boss fights of the era. If you’re here for nostalgia, prepare to watch those hormone-fuelled memories get staked through the heart. And if you’re here for the character design? Let’s just say this one’s better admired from afar than played hands-on.
The artwork is sharp and unmistakably Aiue Oka—clean, stylish, and catering to a variety of fetishes with confidence. Unfortunately, the story falls flat, failing to fully exploit its premise or offer enough subversions to keep things interesting. As an eroge, it’s serviceable for its runtime, but ultimately outshone by both Aiue Oka’s own doujinshi catalogue and the animated adaptations of his work. Worth picking up only at a steep discount, unless you're a dedicated fan of the mind control genre.
This game is pretty upfront with what it wants to be, and that's fine. The protagonist's character design is succulent enough and fit for purpose, but the gunplay, level design and store-asset-tier visuals are just not up to snuff. This is more akin to one of those old 90s strip mahjong arcade games, played more for the novelty and titillation rather than for any genuine gameplay value. Still, when heavily discounted to less than $1, there are definitely worse things you could waste your money on. Take it for what it is, and you might squeeze a bit of shallow fun out of it.