Didn't care for it. The inventory and management system wasn't fun or easy to use although it was unique. Killing zombies is also inconsistent. I once shot a zombie 5 times in the head before it died. I then shot another one twice and it dies. I personally find this annoying when ammo is very limited and melee attacks are useless. The aiming marker also seems to be a little bit off. Maybe it was me but it seems that even though my marker was lined up I was still missing the shots. Getting through levels is difficult. Killing the zombies to progress through the level is often tedious and it is much easier to just run past them especially since there isn't enough ammo to take them all out. The melee combat is also not great as the melee attacks seem to do no damage and I only ever got 3 swings in before I ran out of stamina. I was hoping that this was more of a shoot'em up style zombie game and less of a "Oh look three zombies in my way. Guess I'll use up 40 rounds of ammo to clear them out." I also didn't really care for the story. While it wasn't bad, I didn't really care about why things were happening and really only wanted to experience the actual gameplay. I never made it past the first chapter as things were progressing too slowly for my interest. It was just taking a long time to get anywhere and not having enough ammo to do anything doesn't make the game enjoyable. There is some charm to the game such as the design of the environment and the uniqueness of the reload system and for a small indie studio I think the game shows the hard work they put into it. The game just doesn't interest me and I'll probably not play it again. I am going to give it three stars as I do respect the work and time that the developers put into this game.