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Project Warlock

Breath of fresh air

Been a while since I played something similar to Hexen/Quake/Doom... I've picked up a lot of "oldschool shooter" games lately and none actually have hit the mark quite like this one. I do have a few complaints though, * Spells are a little clunky, light spell is required for some levels and switching from light to another spell is cumbersome * Spells are introduced very late (unless I missed some secrets?), the first spell I got that isn't light was the storm and I never managed to buy it (weapon upgrades cost the same points as spells, and storm was a lot of mana I would only be able to cast it once) * Trait points are poorly explained (just says 5 SP = 1 PP so I thought I could spend 5 points on a trait... but only after a while did I realize they meant you get 1 trait point every 5 levels) * Some collision of shots make it kind of difficult to use guns sometimes, clutter on the ground gets in the way of your shots despite the sprite being very small. * The cooldown for swinging the axe and dagger is very difficult to nail down, sometimes I have to wait two whole seconds before I can swing the axe again, sometimes it's immediately after. I have no idea or feedback on how to swing the axe properly. * Stabbing with the dagger is janky, holding the fire button for slightly longer than a split second and it won't stab because holding it down means you're throwing the dagger, but you didn't hold it long enough to throw it so it just does nothing instead DESPITE all of these complaints, game FEELS amazing and there's nothing like it right now. Guns feel amazing, upgrading the guns makes the guns feel like new. Lots of secrets along the lines of Wolfenstein 3D/Doom and non-linear levels allows for exploration for your first time around, and some secrets unveil shortcuts in the level allowing you to sequence break levels allowing you to play the level differently. I'm crossing my fingers and hoping that there will be modding support or level/campaign creation tools.