Really great sci-fi/horror FPS, that makes you think about what it means to be human. Great athmosphere, both from the superb audio, but also light/shadows and graphics overall. A lot of dialogue, so it's not a game you feel totally alone while playing. Voice acting and story is great! The game has good physics too, and you can move/throw around most objects in the world you explore, as well as open drawers and so on where you sometimes find stuff of interest. It sure has some horror elements to it, even if you can't compare it to a game like Alien Isolation, but at some places you probably will be afraid and running/hiding. Puzzles mostly feel very natural, it feels like everything you do has a purpose, and you rarely get bored by the next task at hand. For the last hour though I got a bit frustrated trying to navigate a new building while constantly being chased, so I surrendered and entered GodModeActivated="true" into the settings file, just to get the ending without any frustration, but probably wouldn't have been very hard anyway except for that short bit I got annoyed by. Game probably took me 20h or so, but I like to take my time, specially in athmospheric storyheavy game like this! Got steady 60fps with all max @1440p on my 1650S, so it's not very demanding at all.
Well made adventure - very long, loads of locations to visit, and LOTS of talking! Seeing new locations isn't something you long for though, since the art/graphics is very basic. At least it isn't cluttered with small details, so you really won't ever have to go pixelhunting. Loads of talking, loads and loads, but not much inte the way of real puzzles, as you might be used to from old point-&-click classics. On the other hand I never had to use a guide while playing this, and yet it made me feel a bit smart at one or two places that were a bit tricky maybe. It starts off real exciting, and it ends pretty interresting too with the last case (you solve 5 cases in total), but in the middle there are some cases that just drag on and are very very booring. I even gave up on one of those, since you don't need to solve all cases if you don't want to. You can make mistakes and fail at a case, or just say it's unsolvable, and move on. On a sale I guess this is a good buy, if you're into slow and talky games like this, cause everything is well made, just lots of booring story here and there...
Grey boring world with very basic graphics/effects that doesn't really invite you (at least not me) to explore it. Puzzles get pretty hard a little bit in, and some puzzles (reading guides) doesn't explain the logic at all so I don't know if it's just bruteforce pressing some buttons in the correct order or what, but I don't feel like continuing after first couple hours. You often don't know what to do - you find stuff all over the place that you can't do anything with, and no real guide as what you are supposed to do, so theres lots of running around (in this uninspiring world) trying to find what the game wants you to do right now. Game is pretty demanding too, even though it has "cheap graphics" and simple effects.
Very good adventure! Not much in terms of gameplay/puzzles, so you won't get stuck or get mad while pixelhunting. This is mostly about playing through a long, engaging, grown up story. 21 chapters, and if you take your time it just might last as many hours. You switch between a bunch of characters, which might be confusing the first hour, but then you start enjoying the variation. Very high production values - great sound, great music, very nice environments! A bit cheap character animations but you get used to the style pretty quick. A bunch of moralic choices, but I don't know how much you can affect the story, but others have said that you can. All in all a great game, and I really prefer this style to all the impossible illogical pixelhunting adventures out there!
They removed many of the real fun parts from the previous game. No medals for your soldiers, no fun base building with adjancencies to plan for, no gene mods etc. On the other hand this game has more annoying/unfair enemies, making it extremely painful to play in Ironman (which is the only way to play these games IMO, for the tension). I stopped playing after a few days, just wasn't fun enough. And I played the previous game for an extremely long time and finally beat it on Ironman! This just doesn't feel as polished or thought through. Just my opinions though, many seem to love it so, whatever...
Yes, I'm apparently one of few that prefer this prequel to the original Life Is Strange. This game doesn't have a totally annoying ending, and it's more heavy on drama, which I like. It's way cute too, and some moments really had me laugh out loud. Great soundtrack too, and lots of emotions. Less annoying gameplay "puzzles" compared to the first game, where sometimes you had to rewind and replay the same scene 10-15 times, and it was all just annoying and ruined the immersion. This game has better flow, more interresting story, and less annoying characters. Wonder if I'll ever play anything this good again...
Amazing game, 6/5 stars for episode 1-4. Feels pretty grown-up, since there are lots of horrible/sad things happening. Just be prepared for confusion/frustration/disappointment when you start episode 5... I wish there were more games like this - lots of story and drama, slowpaced, feelings, suspense, thrill, choises... All in all it's a 5-star game, really unique, but wow, that last episode really wasn't what I had expected after the amazing build-up :(
I bought the Complete Edition, which includes the new 2019 Final Cut update, with better graphics and some added content. It also includes The Little Ones DLC and the three story-modes that's been released. At 75% sale I think I got good value for the money, at full price probably not! The game has a nice athmosphere - it's dark and gloomy, but also slow and relaxing. To mix it up a bit you can sometimes have exciting "action-moments" while scavenging at night. It's a roguelike, so you're supposed to fail and star over lots of times. Better read up a bit before starting though, cause there are lots of details you really need to know how they work, that are very hard to learn by just playing, since the game has NO tutorial at all! I've played for, I don't know, maybe 20 hours, and I've beat the game with the first characters you start with. I'm not sure if I'll make any more regular runs, since the game is very slow and very repetetive. All characters/dialogues are pretty shallow/repetetive too, I think they could have done more there, to get you more attatched to them. Anyway it's a pretty good game for what it is, and I'll probably play the stories later on. They're supposed to be real good, but also very linear from what I've heard.
I was really looking forward to playing this, looks like the perfect game! And probably is for most people! It's just that I can't play a game like this without edge scrolling - having to constantly click click click (either arrow-keys, or click-&-drag middle mouse button). My hands easily get tired from too much clicking, and panning the camera is probably what you'll do most in games like this. Playing this will almost be like playing an FPS instead of a soft, relaxing, mostly one-handed experience. Also, edge-scrolling is something I'm 100% used to, it's in all similar games out there, so it's very annoying to play the odd one out that hasn't implemented it. I had no idea it was like this - I couldn't even imagine a isometric management game with no edge scrolling, so I'm just giving a heads up on this for others out there that might care! I know, people either love or hate edge-scrolling, but having it as an option makes everyone happy! I've watched loads of videos of the game and it looks totally awesome, so if you don't mind the limited camera-options, buy it! There's maybe a tiny bit of hope for edge-scrolling in the future, but seems it's hard to implement in this game :( I could also mention this game has small microstutter occuring like every 10 seconds. Very tiny, but if you're one that easily gets annoyed by stuff like that, well, you've been warned. Even if capped to 30 fps you'll get drops down to like 28, which will be seen as a very short stutter. Seems to be a technical issue with the engine/programming-language and hard to get rid of. I'll keep an eye on future updates, and see if these issues might be solved some day...or if we'll ever get a "Project Hospital 2", with a better engine.
Nice adventure/story, but the game is VERY linear! Lots of hidden walls where you think you should be able to leave the road for the forest, but you can't. Stealth parts are very scripted, and you are (almost) never in any hurry, and (almost) never feel any real stress/fear, since you know the AI goes on rails and the game will (almost) always "wait for you". This game is the total opposite of Alien Isolations free hunting AI, and it's the opposite of Far Cry freedom. But as a slow adventure it is really nice, and you team up with lots of people on your journey that you'll probably like and care for. Some action parts are a real pain though (myself I ended playing with 40 min left and watched the rest on youtube). Also the story is a little too much, as in way to unrealistic. As someone else in the reviews here, I would have prefered a more realistic setting instead. Graphics are nice, but hair and faces look pretty bad, and that sadly ruins the immersion quite a bit.