This game promised an epic battle against evil, and varied factions - including being able to play as giants. Boy, was my imagination stirred. However, the actual combat, and overall game just never felt right. The AI didn't know what to do, the lord of darkness tended to stay at home instead of trying to conquer the world, the animations were awkward, and the audio was lackluster. I wanted to love this game, but it was a big disappointment.
I reinstalled this game again and again for years, just to enjoy the adventure again. It's the epitome of what Wing Commander games were supposed to be: a cinematc experience, where the fate of humanity depends on your performance as a pilot.
I bought this game as a token to the many hours I spent with it as a teen. Its vibrant colors, fantasy setting with all the creatures of mythology (and D&D), as well as its wonderful musical score, are unforgettable. I have issues with the sound skipping, and the game hasn't aged as well as it's younger brother (HOMM 3,) but if you're curious or nostalgic, it's well worth the price during a sale for the music alone.
I remember playing this game for the first time like it was yesterday. It's still a pleasant experience, even after all this time, and none of the later installments have managed to capture the charm and "magic" of HOMM 3. I recommend this game to anyone who likes fantasy settings and gaming.
I waited for this game with such anticipation, and bought it as soon as it was available in stores. It was buggy, messy, unstable, and the AI didn't work. The ideas the developers had, like forked town buildup, where you go one route or the other, sounded good on paper. Unfortunately, the execution was uninspiring. Heroes 2 and 3 suck you into the game world. Heroes 4 just never could do the same for me.