checkmarkchevron-down linuxmacwindows ribbon-lvl-1 ribbon-lvl-1 ribbon-lvl-2 ribbon-lvl-2 ribbon-lvl-3 ribbon-lvl-3 sliders users-plus
Send a message
Invite to friendsFriend invite pending...
This user has reviewed 1 games. Awesome! You can edit your reviews directly on game pages.
Liberated

Great Concept, Poor Execution

I love the concept, the game is beautiful and the storyline interesting, following an at-all-costs cop, and a rebel group fighting to regain freedom and privacy, with major plot points about the dangers government and private business getting too friendly. The execution, however, is where it falls flat. Gameplay is rough at best, and often painful, enough that I had to walk away from it more than once to avoid a real ragequit. The controls left me feeling like I had to constantly reshape a piece of clay with twitch-timing in order to progress, and "upgrades" in equipment are often downgrades. Combine the bad controls with npcs that manage to ignore incoming damage from time to time (and I'm aware some of them have armor) and it's just not a fun experience. The AI driving enemy characters is about as smart as a Portal turret, "see player, shoot player", oblivious to its surroundings except where a hard surface makes shooting the target impossible. There's a "stealth" mechanic that largely consists of "hide in exactly this spot" -- or don't... the stealth is worthless except where forced. A great concept, mired in actively painful gameplay filled with gimmics that go nowhere. Recommendation: Watch a let's play, but skip purchasing

5 gamers found this review helpful