The first few hours are immersive and interesting but then you eventually figure out that: 1. There is no real story to unfold and no reward for playing in terms of further worldbuilding - what you do get is derivative, disjointed and without clear artistic intent. Unlike great games such as the original Deus Ex (where all the optional textual content you can find as a diligent player, masterfully builds a rich and immersive world) Duskers fails the most at worldbuilding - it simply references well known sci fi concepts in a clumsy fashion which for me did more to break immersion than to enhance it. 2. Agains what seemed to be the intent of the devs, you are not actually rewarded for playing slowly and carefully but instead through mechanics that become more unbalanced as you progress through the game, eventually forced into a frantic pace of multitasking and fighting the interface in a race against random events triggered by nothing more than simply the passage of real time intervals. 3. There is rarely time for and sometimes even no benefit to using new items, upgrading your drones or your ship because all you have to do in the end is avoid as much gameplay mechanics as possible to actually survive and continue on playing while hoarding scrap to make up for all the random punishments the game dishes out to you the player. The game plays as if the devs assumed everyone out there is a DOTA player because looking at forums posts and the game itself, the dev seemingly has little idea that for a lot of players out there not of that particular ilk, it is the window scrolling and similar UI management that is a game breaking challenge when happening at a frantic pace and not the actual tactical elements of the game hence there is no pause feature in Duskers but at the same time present a pointless difficulty menu where you can basically remove features from the game. In closing Duskers starts strong and with promise but then simply fizzes out unable to deliver on that promise. It is worth a buy if you like supporting indie devs but I made the mistake in also buying the implication of a certain narrative and tactical depth and thus ended up feeling like I wasted my time once I figured out it was a red herring.