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Darkest Dungeon®

Unfair Souls

Darkest Dungeon is a great and original RPG for those who seek hardcore gameplay, autosave only and frequent character permadeath... though there's something off in its balance. Out of nowhere you can find yourself watching your party die after falling into the dark pit of madness without being able to do anything about it, all thanks to the invisible random throws (and I really want to believe they are random) that can give you horrible misses while the enemy hits non-stop. On top of that, one can choose to flee a battle but then there's stress and illnes and other quirks (I like the sanity system, it adds more flavour to the RPG genre) that take money to heal and at some point it turns really hard to take care of most characters in order to get a good party ready for adventure, so one ends up sending botched teams to a very likely awful fate. The gear is another issue, the torchs last ridicoulsy too short and carrying plenty of them takes part of the very narrow loot inventory space; same thing can be said for other consumables. The graphics are nice, all set in a barroque 2D Diablo-esque version through the hand of a lesser Mike Mignola wannabe, a bit more cartoonish than mature to my liking than the tone of this game should have. Darkest Dungeon delivers hard, complex and mature gameplay but, before anything, a game is supposed to be fun. I can take hard, what I can't take are arbitrary invisible killjoy rules.

3 gamers found this review helpful