This game reminded me of those college nights spent pondering life and beyond, living on the verge of reality and what was to come. If you are young and want to prepare yourself for that, or old and want to relive those moments, this cound be a good experience. -------- VISUALS are really well-done. While so many games use pixel art style as an excuse for thoughtless visual designs, this is definitely not one of them. SOUND DESIGNS and CINEMATOGRAPHY (scenes, color palettes, lighting, and animations) are memorable too. I appreciate the theme changes when diffierent characters get in the spot light. Non-text-based GAMEPLAY can be a toss-up, actually, depending on your perspective. I think of it as a means for the game to divert/concentrate the player's thoughts and activate both the player's brain hemispheres. It may sound cheesy, but it plays considerably better than a plain text based visual novel, and doesn't grab your attention so much that the form overcomes the substance. However, arguably, the non-text-based activities may be too sparse for those action oriented. There are definitely prequal opportunities which focuses more on the bartending scene itself for something similar to Paper, Please and Mind Scanner. Though this is likely not what Deconstructeam is aim to deliver. Text-based GAMEPLAY (or STORY) is smooth, fast paced, reasonable, does not feel forceful, and has depth, which I cannot say for most point and click type games. It's well crafted and worth a few hours of one's time. -------- Also, maybe update the game? (Especially MacOS version.)