This game is truly a hidden gem. In my library full of violent and/or frenetic action games, Megaquarium is the soothing respite I never knew I needed. The best part is that it's actually relatively accurate with how many of these animals behave and interact IRL. I used to own 3 aquariums: 2 tropical fish/reef aquariums with corals, anemones, and various tropical fish, and 1 fresh water aquarium. Most of the perks with none of the cost or stress of running an actual aquarium, sign me up!
For all its flaws, I actually enjoyed WH Quest 1, so it's with a heavy heart that I cannot recommend WH Quest 2. I hope Sigmar does not welcome this game into his halls. In WH Quest 1, your Hero's level progression was interesting, meaningful, and mostly rewarding. Heroes get a variety of class appropriate stat increases along with an occasional active/passive ability. WH Quest 2 just rewards your leveled up Hero with a random +1 permanent stat increase, where it's highly likely you'll get a +1 stat in something you don't even want (e.g. +1 INT for a melee character). It seems the primary driver for gaining abilities is by purchasing them from markets then equipping them into your Heroes' inventory slots... which is just bizarre. In WHQ1, there's some RNG when it comes to questing variety and ambush encounters, but it can be played around and doesn't cripple you when it doesn't go your way. In WHQ2, the RNG generates laughably easy dungeons or impossibly difficult encounters. For example, my level 4 Empire Captain got an ambush by 2x Minotaurs when traveling that forced him to fight them alone. The minotaurs had 94 HP each at a point in the game where the strongest enemy has around 40-50HP. They 2-tapped my Empire Cap't, he goes down, and gains a permanent injury. In WHQ1, the inventory system was unique and almost a little minigame of how to optimize your load outs between the various quality tiers (4 green, 4 blue, 4 orange). In WHQ2, doesn't matter... only thing really restricting your inventory load out is obscure acronyms that aren't explained anywhere and the amount of slots any one character has open. As above, you only gain inventory slots by leveling up, which is RNG'd. The one thing I can give to WHQ2 is its updated visuals. The dungeons and campaign map are heads & shoulders above WHQ1, but the character models themselves are terrible when viewed close up. I wish they just made this game WHQ1 with updated graphics in the End Times setting.