As an action game, KCD is superb; the combat system is neat, it looks real pretty and it's pretty linear. Calling it an RPG is where it falls apart though. Yes,the limited available skills level up, yes, you have some modicum of control over your actions, but these are the only characteristics that make it an RPG. You cannot influence your character's morality or mindset in any meaningful way, you are a bog standard fantasy hero who exists only to further the game's weak plot, you cannot be anything more or less than this. Notice the word "fantasy" in the last sentence, this is at odds with any description the developers gave for this game, so it's use will be elaborated upon: none of the NPCs have the same thought process as the PC, he will make decisions that no other people in the same situation will make, they will not make these decisions because a successful outcome is very unlikely, though somehow, he will succeeed again and again and again. NPCs that would realistically pay him no heed dote over him, while people he knows personally will pay little attention to his actions. If the plot of this game happened in the background while you were a character you created (even if that was limited to just picking the gender and some small back story changes), with strong economic and crafting systems to support you doing whatever profession you like while reacting to developments however you think is appropriate this would be a great game that meets its promises, but because it lacks these small changes the game is disappointing. Basically, if you like FPS games and want to try swords and shields out, this game is for you. if you like RPGs, Skyrim will give you more or less the experience this game promised, and a couple of mods can sort out the few differences, and The Witcher will give you a better version of what this game is.