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GWENT: Rogue Mage

Nostalgic but mostly boring.

First of all, I was really hyped for this expansion. I really would like to play Gwent but this game gives me a hard time. First of all, you have to spam one of the 4 decks that are available to you and you cannot change much in them. There are some spells and "core" cards that you can swap but the selection is not overwhelming either - for this reason, I find it pretty boring at times. Of course, you get upgrades through the run but they are very RNG based and don't compliment a deck at all - so forget about flashy 10-card combos and crazy synergies with your normal deck cards. The second thing that kind of made me sad is the fact that there are literally ZERO things to do between the runs, you can't craft cards, you can't power up your deck or hero, and you start every run as bland as it was the during the first one. No, even worse because during the first run you have a pretty powerful ally on the board which disappears after you beat the first boss - so your experience effectively worsens. And worst of all is the fact that cards are not animated... what the heck guys? This is pretty much Slay the Spire: Gwent Edition, which I disliked too for the same reasons mentioned above. In my opinion, a Hades approach is much better where you can get slightly better even if you mess up a run you can still feel the slight progression on the next run. Only 3 stars because I felt that nostalgia of playing Gwent once again, wish it offered deeper progression and much more lore-wise. 8$ is a fair price though.

5 gamers found this review helpful