

Although I had a lot of nostalgia for this title, playing it again made me realise one thing. The game was nothing more than average, and I got bored of the game quickly even when I played this back in the day. While it's an interesting game and could be a spiritual successor to Shadow of the Horned Rat and Dark Omen, Mark of Chaos gets stale very quickly. It's basically an RTS with large untis and no base building, or point captures, and feels a lot like a Warcraft 3 where all the fun stuff has already been done for you, and all that's left is to right click around while occasionally using hero abilities to finish the levels. There's an attempt at a total war style strategy with flanking and morale, the systems are both flawed, while the actual fighting is more like Baldur's Gate than an RTS. You could be zoomed in on the action and not even see the health bars drop down for way too long, making battles drag on drastically. The best part of the game are the RPG elements, using gold and items gained from battles to upgrade, equip and buy new unit types, but again it's shallow. TLDR, the game is shallow, and while it's fun at first, you lose interest quickly. This game is definately from the era where every Warhammer game had the Mark of Mediocrity.