This is a £10 - £15 early access indie game. Presumably the extra £25 - £30 was spent entirely on the marketing that convinced us all to buy it. For a tenner on early access, I'd have said it was fantastic and a real achievement - not finished obviously, still a very long way to go - but a great first glimpse for the public and well worth backing. I'd buy it, ask my friends to do the same, follow it and be excited to see what happened next. For forty quid, it's a rip-off that plays like a shoddy console port. I remember seeing an interview with one of the developers (maybe a couple of years ago) where he mentioned that they didn't have a history of flying or FPS games. That shows painfully in the final product. It would really have benefited considerably from an experienced FPS and/or flying/space sim enthusiast trying to distill some of the basics of those genres to make the game less frustrating/more playable. The UI and UI sound needed a lot more thought too - it looks and sounds cute, but using it is like trying to find your way around someone else's kitchen with a hangover. Whenever you 'achieve' something in-game, play is interrupted by the same jazzy synth wail while your vision is blocked by whatever bland, glib label has been given to the 'achievement'. Keys in the menu/inventory seemed to have been pulled out of a Scrabble bag. When this is on sale for less than £20, you really should pick it up and just pretend to yourself that one day it'll be brilliant. At a far lower price where you could forgive some of its shortcomings, it'd be a great buy. Even when they turn off support for the 'multiplayer' functions (naming things in the universe), it'll still be worth a fiver just for the spectacle. Right now, for what you get, it really isn't worth the money.