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This user has reviewed 2 games. Awesome! You can edit your reviews directly on game pages.
Cyberpunk 2077
This game is no longer available in our store
Cyberpunk 2077

Can't get enough of the dark future

I've sunk in too many hours on the PS5 and a fair chunk on the PC. Keep coming back for more. Once this world sunk its teeth into me, and I started to realise how much content there is to find, I just wanted more. Depite the warts, this is an absolute master piece. Graphically, it's striking and disgusting. Audibly, it's on another level. The gameplay loop is satisfying and crunchy. I'm sure I'll continue to enjoy Night City for years to come.

Flower

A classic, but has it lost something?

I've been a big fan of games from thatgamecompany since the launch of the PS3. From fl0w, through Flower and Journey. I've also enjoyed the games on many devices. Flower, for example, I own on PS3, PS4, iOS and now PC. This PC version is the only one where I've felt that the feel has been lost somewhat. Everything has been ported faithfully, but i think it's the controls. Incidentally, I have a PS4 joypad connected to my PC. Firstly, without the giroscope, and using the analogue stick, it feels more like I'm a quick reacting petal that can fly. Rather than the more reactive petal being blown around by the wind. That's the feel I get with giro controls. The way you can zip around and change direction feels different to the original intent. I also notice that I need to 'push down' more to keep low to the ground. But a result of that is your petal almost 'sticking' to the ground and losing a lot of speed. Stop pushing down, and it floats up from the ground, missing some of the flowers you want to collect. If the devs could implement giroscope controls (for pads that have it), that would be great. The second issue I have with the controls is 'acceleration'. Both the single speed, and the single button implementation of it. All PS buttons are analogue, and not being able to fly with analogue speeds also loses something. It's quick or float, with no inbetweens. And on top of that, you get to only configure one button to accelerate. Again, in the originals, all buttons do the same thing. No configuring, and if I want to switch buttons, you just can. Despite these control issues (for me at least)(, it's a beautiful game and looks gorgeous at 120fps+. Very happy to have purchased it and own it. Devs, if you get to see this. Please consider these comments. I feel they're part of the soul of Flower.

18 gamers found this review helpful