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This user has reviewed 4 games. Awesome!
Teleglitch: Die More Edition

True GEM that you need to check

I own this one on Steam and I finished it at least 5 times already. Its a hardcore survival rouge-lite with top-down perspective. It has atmosphere that you can cut by knife, awesome movement mechanics and very unique style that provides truly unique experience. Gun-play is awesome, crafting is awesome, dodging zombies is awesome... just buy it and check. What an experience!

4 gamers found this review helpful
Mutant Year Zero: Road to Eden

Interesing start but then gets so-so boring...

Looked great, first 2-3 hours were great, all until great boredom started. I can understand some praises this game received - some places look awesome, it has atmosphere and seems like an interesting setting to know better. But underneath all of it is REPETITION and emptiness. I stopped playing around 7h, it feels like totally wasted time.

6 gamers found this review helpful
INSIDE

What an awesome, awesome experience

First 2 minutes - oh, another platformer with puzzles. Next 4 hours - whooooaaa this one is soo different, I was so wrong! I'm so glad I played it. It's totally unique. So many strange, different words to run trough. So many totally different puzzles to solve. So emotionally rich travel.. There arent many games that hit you so hard. And I promise you, last 5 minutes of it is worth everything. 20 years of playing games and I was blown away by this one. Try it!

2 gamers found this review helpful
Wasteland 2 Director's Cut Digital Classic Edition

Wasted opportunity

I've backed this game a long time ago on a kickstarter, which hopes that it will be a solid RPG in a post-apocayptic world. Unfortunately, what was released dissapointed me so much:( I'm used to finish almost every game that I start to play, but I couldn't play more than 12 hours of this wasted opportunity, open-chest-simulator. Why? - combat is so broken - so booring, so repetive, so BS! For example you and your enemies can run 30 meters or shoot 1-2 times - therefore in the first round every meele enemy stops just in front of your team. Forget about clever tactics and even solid cover mechanics-most places where combat takes place dont provide you with any. AI is stupid as hell, it relies on getting to you in meele in it's first round and because all enemies in the area (sometimes from half map away!) are triggered. It could be ok if you werent forced so many times to fight, but unfortunately it's very common. - no solid RPG elements - it's just about skills grinding with most attributes totally obsolete. As you progress your skills nothing changes, you can just open better locks, have better chance of hit, etc. And because locks and traps are more hard as you progress you just try to have higher skill level to be able to open them. From your first hour nothing will change as you progress, nothing. - map design - who placed all those chests and safes everywhere? Who dug all that stuff under the groud? Why every chest has a trap on it? Why there are so large, empty spaces which you have to travel over and over again? - dialogs - what do you think of X? do you like X? Put every name and faction in place of X and multiply it by elmost every conversation you encounter. Nobody has any character, nobody has anything really interesting to say worth remembering. - it ugly as hell. I'm used to really old and ugly games but this one looks like going back to times when 3d was introduced. - exploding zombies - please, not again... There are better games. Seek elsewhere

28 gamers found this review helpful