

I found the combat to be as expected very similar to The Surge 1, with a much larger focus on fluidity in combat and just overall more enjoyable enemy combatants with some more creativity. Enemies are still mostly humanoids with a few exceptions here and there, but the way enemies attack becomes more and more erratic as the story progresses. I did find an issue with the brightness, while bright areas felt correct, even slightly dimly lit areas seemed to be near pitch black commonly, and don't get me started on the underground which is as dark as the human eye can see. This obviosly inhibited combat prowess and enjoyment. The story is a very serviceable piece told kind of loosely and the flow of it can be a little odd at times since the openess of The Surge 2s open world map design allows for sequence breaks that aren't actually sequence breaks. My issues with this game come primarily down to the map design in the latter half of the game, the map we knew is altered by story events which makes travelling much more difficult, since there is no conventional map screen you've got to learn and figure out the correct paths, and the primary way of getting to and fro without the fast travel option, which is only available for 3 locations, is through the underground which is a dark and confusing mess of chasms and corridors which all sort of blend together into a mess. The bosses found in this game, all 15 of them, are a mixed bag. The main game bosses are mostly humanoids, and they're usually a dude with a bigger health bar. some have phases where they gain new abilities and attacks on their next phases which helps alot (General Ezra Shields) and one non-humanoid boss in particular was a fantastic fight, the Delver, a three stage boss fight in which the first two are a good balance of fun and challenge, and then there is Delver phase 3. We do not talk about phase 3. Very worth the price; sale or not, weapon and armour variety mean multiple playthroughs are very viable.